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Skullgirls, GGPO… and You

Yo – let’s talk about GGPO. GGPO, short for “Good Game, Peace Out” is a networking library written by Tony Cannon (of [shoryuken.com](http://shoryuken.com/) and Evo fame), and it’s what *Skullgirls* uses for online play. I personally believe it is the future of playing fighting games online, but some players have...

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Nerd-Age Interviews Alex and Mike

All-purpose geek repository Nerd-RAge has posted a new interview with Alex and Mike about Skullgirls. NA: Will any of the characters in Skullgirls deal enough damage to consider their attacks “Real Soviet Damage”? MZ. Since you’re bringing that up, as I hang my head in embarrassment, you clearly know that...

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Announcing the Skullgirls Autumn Preview Tour!

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The Skullgirls Summer Preview Tour was a rousing success, so we’re continuing it through the fall. Once again, people will be able play the game and give feedback at a variety of venues. We’ve got more appearances in the works, but here’s what we’ve got so far. NorCal Install September...

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Reflecting on Evo

Mike Zaimont EVO is all a blur… was I even at my panel? Because I’m pretty sure I was still asleep. Even though it keeps happening, it never feels less weird to be asked to sign things. I watched everyone play Parasoul on Friday, and changed her based on what...

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The Misunderstood Job

Hey there, it’s me again… Peter Bartholow. Last time I posted, I recounted the Legend of Yamane. This time, I’m going to talk about… community management? In addition to doing some UI design, implementation and production on Skullgirls and leading design on our next project, I’m currently filling the role...

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The HUDsucker Proxy

My name is Ben, and I’m an engineer here at Reverge Labs. Reverge is a small developer, so, like many of my coworkers, I need to wear many different hats in the effort to make Skullgirls the best fighter you’ll play this year. On any given day, I could be...

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