Animation: Getting the Details Right
Hi, this is Mariel, lead animator on Skullgirls. I’m here with animator Jon “Persona” Kim, and we’ll be talking about some of the more difficult bits of animating Skullgirls today.
We’ll be discussing the kinds of details we focus …
Continue Reading »Character Design: Big Shapes Vs. Small Details
Hey guys, this is Alex Ahad, creative lead on Skullgirls.
Today I’m going to talk briefly about the types of things I consider most important in character design. Most of the examples I’ll discuss today come from video games, …
Continue Reading »A New Perspective on Single Player AI
I want you to take a second to look back on your fondest memories of your favorite fighting games.
Think back to your most dominating victories, your closest comebacks and your most crushing defeats. Whether you’re a tournament veteran, or …
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