Super Mario Maker Official Stage Code Thread

Discussion in 'Gaming' started by Kit Ballard, Sep 30, 2015.

  1. Kit Ballard

    Kit Ballard Well-Known Member

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    Show Spoiler
     
  2. missingno

    missingno Bird/Normal

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    For anyone who only saw the North American Nintendo Direct, apparently there were some more details in the European Direct we missed:

    Show Spoiler
    [​IMG]
    [​IMG]
    [​IMG]


    SUPER EXPERT. Oh boy, you thought 100 Mario was fun now?
     
  3. Kit Ballard

    Kit Ballard Well-Known Member

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    I wonder if we put the stuff into catagories when we upload, or if it's some how done systematically.
     
  4. missingno

    missingno Bird/Normal

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    The second screenshot shows "Add tags" and a drop-down.
     
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  5. Kit Ballard

    Kit Ballard Well-Known Member

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    derp.

    Edit: now that I think about it, it didn't exactly answer my question... The "tags" are on the website/mobile, but what about uploading? That'd be a hassle if I'd have to goto my computer/cell just to label a stage properly (eeeeven though I already use 2 websites for that ^_^'')
     
    Last edited: Nov 16, 2015
  6. missingno

    missingno Bird/Normal

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    My ultimate masterpiece is finally complete.

    0917-0000-00F2-37F8
     
  7. Kit Ballard

    Kit Ballard Well-Known Member

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    Damn it @missingno lol I just got those messages that you played a couple of my stages and it threw me off on my test run of another tough stage XD

    edit: And done.
    http://www.mariomakerhub.com/levels/7825-creeping-deaths-revengevhard

    Creeping Death returns! And it's spelled right >.>

    edit 2: Some people are really determined to beat some stages... this guy took 208 tries before he beat it o.o

    Show Spoiler
    [​IMG]
     
    Last edited: Nov 28, 2015
  8. Kit Ballard

    Kit Ballard Well-Known Member

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    So I was working on another "Find the Keys" map (scrapped it cause an idea failed) and learned that you can knock on the warp doors. They do different things, like you hear knocking back, and even Skinny Mario will open the door! Depending on what Mario style you're on will determine what he'll look like. There's even "rare" versions (like on New version, a very very tiny Mario will answer the door).
    [​IMG]
     
  9. missingno

    missingno Bird/Normal

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    Finally finished getting each and every 100 Mario costume. Whew. I'm gonna cry when they add a bunch more that have to be unlocked in Super Expert.

    Also getting back to actually making stuff, here's a simple little bouncy stage: 11C2-0000-011C-09C0. I originally designed this without the Leaf there, then decided that might be a little too brutal so I went back and added that so you can float a bit. It is fully possible to beat this level and get the 1-ups without it though, so if you want an extra challenge try that.
     
  10. missingno

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    Couple new objects coming with the update on December 22. Man, that Bumper right after I made a course about bouncing on Grinders...
     
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  11. Kit Ballard

    Kit Ballard Well-Known Member

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    was about to post about that. pretty excite that they are still expanding on the game, specially with new mechanics such as the P-doors.
     
  12. CaioLugon

    CaioLugon It's an alpaca Gameplay Mod

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    and you still can't have empty shells... -_-
     
  13. Kit Ballard

    Kit Ballard Well-Known Member

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    New events are out for the new set of Costumes. You can get 111 (Felyne - Monster Hunter), 113 ("Arcade Bunny" - Badge Arcade), 114 (Master Belch, who burps when Up is pressed - Earthbound), and 115 (Mr. Saturn - Earthbound)
     
  14. missingno

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    Update's live! Now I can plug my Marios far more efficiently!

    I was actually sitting on that latest one there for a few days, decided to save it for today just so it'll record the first clear and speedrun times. I went through a lot of different drafts trying to come up with obstacles for it that were neither trivial nor absurdly frustrating - the end result is still very hard, but you should see some of the ideas I threw out!

    Also it looks like the new Super Expert tag on the site doesn't have a corresponding 100 Mario mode after all. Thank god... though I have to confess a small part of me did want to try it just for shits and giggles.
     
    Last edited: Dec 22, 2015
  15. Kit Ballard

    Kit Ballard Well-Known Member

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  16. missingno

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    That's all taken from clear percents. There are tags to manually add though. Unfortunately the tags kinda suck, a lot of things omitted so half my levels don't fit neatly into any of them. There isn't even a tag for traditional platforming!
     
  17. Kit Ballard

    Kit Ballard Well-Known Member

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    Yeah. The Tags are lacking a bit. While the site's nicely laid out, it could of been designed a bit different, using a smoother screen transition instead of loading a whole new page. Also they only have Twitter as a share, for now I bet. Only reason i can think of for that is Twitter's hugely more popular in Japan than Facebook is.

    Also, Anyone who wants to share posts, you're welcome to share the link to your post's page. Also if you like, share your Profile Page and I'll plug it into the OP.

    Edit: There. Got mine and your's missingno.

    edit2:
    I technically beat your time on my No Scroll Creeping Death, missingno =3 some reason it didn't save the time though =\
    Show Spoiler
    [​IMG]
    Woo! 74 71 seconds =D (Edit, ran it again to see if it'll record the time and didn't, but found a way to shave a few seconds XD)


    edit 3:
    Cause boredom and new items.
    https://supermariomakerbookmark.nintendo.net/courses/6F62-0000-0126-D0B3
     
    Last edited: Dec 22, 2015
  18. missingno

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    The blind relay race at AGDQ was amazing, and the level codes have been posted for those who want to try these at home:
    These are all fairly tough levels, but designed to be easy enough that they can be completed in one sitting with no prior practice. Team Stacked Like Bowsers finished the whole playlist in 38:58, think you can beat that?
     
    Last edited: Jan 15, 2016
  19. Geno

    Geno Intermediate Player

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    Relatively easy Mario Maker level: C3D6-0000-018E-E5A3
    First level I actually made that's a serious one

    Second Serious Mario Maker Level:
    Over or Under: 43BD-0000-0192-98A9

    Third:
    Obstacle Course 2: 280A-0000-0192-D2F7
     
    Last edited: Jan 16, 2016
  20. missingno

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    New update is out:
    • Shake Thwomps to make Skewers.
    • Shake doors twice for locked doors. Open them with...
    • Shake a P-Switch for a key. Keys can be given to enemies to make mandatory boss fights!
    • Shake coins to turn them into Pink Coins. Collect all Pink Coins to spawn a key. You can have up to 10, but they're limited to 5 in the main world and 5 in the sub world.
    • 100 Mario Super Expert mode. Have fun! (At least you only have to do 6 courses instead of 16)
    • New costumes to unlock in 100 Mario Normal, Expert, and Super Expert.
    • You can view Failure Points on your levels - like actually view the whole level this way and not just squint at the thumbnail. Including the sub-level!
    • You'll receive a notification if any of your world records have been taken from you. Go get them back!
    • Bookmark site updated with a bunch of new features, such as detailed player stats on your profile, being able to check all levels you have WR on, and probably more stuff I missed.
     
  21. Geno

    Geno Intermediate Player

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    I have sixty levels now
    Though quite a few will be changed up with the new update
     
  22. CaioLugon

    CaioLugon It's an alpaca Gameplay Mod

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    btw there's a mario maker discord if anyone is interested, there's a blind hard level race every saturday organized there that anyone can participate in, and the community is just pretty cool in general. everyone is welcome to join :)

    invite link -> https://discord.gg/0jC3rcHJVWxsMaIq
     
  23. missingno

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    Apparently the new patch broke P-Switch jumping. Rather than being able to jump at any point in the P-Switch's activation animation, you can only jump on the very first or very last frame (except in midair, where only the first frame works). Any input in between is now just ignored.

    What the hell, Nintendo? I started working on a new kaizo, but even in a kaizo I do not want to have 1 frame techniques so I have to put it on hold until they fix this. If they fix this.

    I'm not even sure what they were going for here. Did they want to just take it out for some reason? It's still there though, it's just frame-perfect now. And they bothered to preserve the old behavior on existing levels, only ones created after the patch have this nerf. WHY?

    #MakePSwitchesGreatAgain
     
  24. CaioLugon

    CaioLugon It's an alpaca Gameplay Mod

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    SMW p-switch jumps have always been 1f so it didn't bother me, I actually like that it's an actual frame perfect trick now (smm yumps!), but I also heard people arguing that p jumps weren't intended so nintendo just didn't care about it, and I do believe it was an unintended change since there's really no reason to do that at this point... Anyway, the one thing I don't really like about it is that it introduces an inconsistency to levels before and after the patch in a very popular trick, people saying it feels wrong are not at all justified since that's the way it has been for over 20 years, they just got used to having the 9f window to jump. They're not upset because it's hard, they're upset because it changed.

    But either way, if you just want a mid air jump by dropping an item under your feet you can just have a spring jump instead (or a mid air shell jump :P).
     
  25. missingno

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    This doesn't just affect midair jumps, it also means you can't jump off P-Switches on the ground. It's incredibly annoying, I'm used to always jumping the moment I hit a P-Switch just so I can keep moving. And it doesn't make any sense, I'm standing on something so why can't I jump?

    Just imagine trying to play P is for Pain (video) under the new mechanics. Why can't we have nice things?
     
  26. CaioLugon

    CaioLugon It's an alpaca Gameplay Mod

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    The way it is now is still easier than what it was for 25 years before mario maker, if they accidentally changed something that was unintended it doesn't give people the right to go crazy over it.
     
  27. missingno

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    Well they just pushed out a 1.41 patch, and... um... my testing is inconclusive. I can do it semi-consistently, there's no way it's one frame anymore, but I used to be able to do it totally consistently. Did they just, like, half fix it?
     
  28. CaioLugon

    CaioLugon It's an alpaca Gameplay Mod

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  29. missingno

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  30. Kit Ballard

    Kit Ballard Well-Known Member

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    Last edited: Apr 8, 2016
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  31. missingno

    missingno Bird/Normal

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    And again 1.42 does not have a changelog. Nintendo pls.

    Sponsored by Mercedes-Benz - this was supposed to be a joke meme level, but somewhere along the way I got engrossed in trying to optimize the speedrun route and spent hours just in playtesting. Won't say what the best route I came up with is, I'd like to see what anyone else comes up with.

    I also just finished designing a big new kaizo, and I've tested every obstacle to confirm it's all possible. Now for the part where I gotta upload it, could be a while 'cause I may have gone a bit above my own skill level...
     
  32. Kit Ballard

    Kit Ballard Well-Known Member

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    Seeing your P-switch convo from the last patch, I can say that I can skillfully hop off of P-switches with little issue (cept Mario 3 for some reason), both grounded and air-born. So, could be more tweeks to that and behind the scenes patching.
     
  33. missingno

    missingno Bird/Normal

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    On new levels or old levels? Anything made before 1.4 still has the original physics - I can clearly tell the difference between before and after, and I'm starting to think any differences I thought there might've been between 1.4.0-1.4.2 may have been placebo.
     
  34. Kit Ballard

    Kit Ballard Well-Known Member

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    Didn't think of that. I was loaded a blank world and threw in a few p-switches in different ways and tried em in each theme.
     
  35. missingno

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  36. Kit Ballard

    Kit Ballard Well-Known Member

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    keep forgetting come post here, due to my bandwidth issues.
    Crumbling House
    Key Escort Service

    Seems my Key stage is well liked

    edit:
    Yay! A Water Stage!
    Key Escort: Swimming Time!
    After bringing home the 8 keys, they all wanted to go for a swim. Little do you know that they all got lost again! Can you help being them all home again?

    edit 2:
    These 5 Tasks I Present to Thee.
    Jumping Aboard the 5 separate rooms boat. Here's my version. All the rooms have to be completed. Meaning you're locked in until you die or solve the room. Added a Checkpoint switching system. What that does, it lets you update your Pink Coin counts through out the stage, making it easier to collect all 5. 3 rooms are puzzles, 1 room a spinny parkour, and a (at least I think it is) fun little boss fight.

    This map took me a good chunk of my day to make sure it ran correctly, and looked good while doing it. Out of all the rooms, Room 1 is the only one to truly have the chance of breaking, since it relies on ?Blocks. Room 4 has a chance of getting stuck, but that's easily fixed by trying to Pipe.
     
    Last edited: May 15, 2016
  37. missingno

    missingno Bird/Normal

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    Anyone hear about this latest shitstorm over a bunch of high-profile creators getting all their levels and stars erased? If any of your levels have anything Nintendo deems a glitch, RIP.

    http://mariomaker.vexorian.com/2016/05/new-rules-in-super-mario-maker-and-why.html

    I'm more than a little bit concerned since I've used the Podoboo trick myself a lot, and I like to explore the kinds of unusual interactions and edge cases that can be hard to clearly tell what's intended and what isn't. Fuck your prescriptivism Nintendo, I'm not a mind reader.



    Everything here may seem odd, but when you think about it they're fairly logical outcomes of the game's physics. The only thing questionable is putting Mario inside an object at the start of the level, but the game has always let you do that. and will then try to push you up until you're free.
     
    Last edited: May 14, 2016
  38. Kit Ballard

    Kit Ballard Well-Known Member

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    ..hhhmm... That does pose an issue on "What is a bug?" since I too use a few tricks like Stacking using tracks. And I really miss that cool bug where you could mask a block as som'in else. Had to redo a couple stages when that got patched. Did love the comments from one stage I uploaded that was showing off the bug itself XD

    If I get axed, I'm gonna be pizzed.

    edit: yay! Hit 500 Stars =D
     
    Last edited: May 15, 2016
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  39. missingno

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  40. Kit Ballard

    Kit Ballard Well-Known Member

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    I stopped playing. They stopped updating the game with useful stuff (SM1 costume do not count as "useful") so I got bored with it.
     

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