Youtube video courtesy of Makross. For the original source, go here: http://t.co/Xb1PB4pNvD
tl;dr, Following Lab Zero ceasing relations with Konami, Konami has asked for Skullgirls to be de-listed from PSN and XBLA on the 17th and 31st of this month, respectively. Mike is working really hard to get a build through QA to be published by Autumn Games (PS3 EU PS3 NA)/Marvelous AQL (360)/CyberFront (PS3-Japan), but details are sketchy. One of the reasons a new build is necessary is that if SG keeps using the same Communications ID for the game, Konami would be able to shut the game down whenever it wants.
Lab Zero only found out about this through a Sony account manager after the request had been approved, so the decision is probably final. They have requested the date for the PSN takedown be moved until the end of the month, but after claiming that Sony and then Autumn wouldn't let them, all three asked for the date to be moved and Konami has not responded since then.
What does this mean for you?
Sony has said that people won't have to re-buy the game through the store, but because this has not happened before nobody knows exactly how the transition will work. Also, this should not remove the game from your hard drive if you already have it, but may or may not cause netplay issues.
Also, time that Mike spends on this is time he isn't spending on Big Band. On the upside, if the new verison gets through QA on the first try, there's a possibility that the Big Band Build will be up sooner than it would have been otherwise.
What you can do -
More info will be added over the coming hours, but I wanted to get this out as quickly as possible.
- Please, don't talk shit about Konami online. It isn't going to change anything, makes us look bad, and makes them think that they've made the right decision. Nothing good will be achieved by ripping into the powerless intern managing Konami's twitter account, etc.
- Test out the latest Beta build if you have it. Mike has very little time to test the build before submitting for QA (Monday) if we want to prevent the game from disappearing after getting pulled. If you know how, using the -log option to run the game may be useful.
- Update: The best way to let Mike know about any issues with the Beta is to comment on the Patch Notes update on Steam, or else send a PM @Mike_Z on here.
- Keep playing, and keep having fun. This isn't the end of the world.
- If you want to buy a copy of the game to help support Lab Zero, buy the Steam version. The PS3 and 360 versions won't result in any extra money for L0 at this point, and Konami gets a cut from those.
Other (Minor) news from salty:
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- Big Band Audio being recorded on Sunday, possibly also alt voice pack
- Linux progress is going well. Now rendering stuff, albeit incorrectly. Shoutouts to Shakesoda for all his good work.
- This week's eightysixed tee featuring Big Band
- New downs system for solo matches.
EDIT: FAQ that will be updated as new info arises
EDIT2: Posts by Ravidrath on NeoGAF:
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