Gregor, Buer Thresher, and BB's air super are all less than certain punishes, or otherwise have some kind of safety/gambit to them in a lot of circumstances. Of the four, Fortune's is probably the easiest/simplest for me to punish consistently, even if the punishment isn't optimal damage. Do you think Fortune/Feral-Edge specifically needs to be a little different in this respect? With Pdubs, I often use Double's st.HK or Fugazi to position the head in such a way that it's at the perfect range for MP Luger and/or PW's c.MP assist to hit it indefinitely until they either reposition it themselves, sneeze, get offensive, or try to call it back. PW's one of the few characters that can largely avoid it, throw out a disjointed air-button hitbox, and land/fly-cancel in time to block or dodge if they weren't paying attention initially but tried to react. I could see a lot of players/teams giving fortune a headache with this, even if projectiles are off the table because assists will still be available which function similarly in a lot of respects. The other part is that some characters/matchups could really benefit from a projectile that does this to the head, but requires good projectile use/management of their own, like Parasoul's LK Tear or MP Shot. As I understand it, Parasoul already has problems with Fortune so maybe it's not a bad idea in her case. What would you say if there were a way to make it so that Georges or other specific projectiles don't trigger a ton of cooldown? I agree that it'd definitely be cool to see players putting damage into the head as an alternative to stop-and-go approaches in the game now, as well as generally making Fortune be more responsible for her head, but I don't know that it could be done without just turning it into a remote liability that fucks up Fortune.