Game Information System: Wii U Developers: ω-Force / Team NINJA Publisher: Nintendo Supervisor: Eiji Aonuma Producers: Hisashi Koinuma, Yosuke Hayashi Genre: Musou (hack and slash with strategic elements, often referred to in the west as a "button masher") Release Date: August 14 (Japan) Players: - 1 Player Local - 2 Player Local (GamePad and TV each a screen) Price: - Retail - 7,980 yen - eShop - 6,980 yen - Premium Box Set - 11,664 yen (Triforce shaped clock, and serial codes for 6 special costumes) Summary Hyrule Warriors, the imaginative upcoming game for the Wii U console, combines the action-packed game play of Tecmo Koei’s Dynasty Warriors series with the iconic characters and worlds from The Legend of Zelda series. In addition to the focused action game play of leading one soldier against a massive horde of enemies, the Dynasty Warriors series is also known for its epic storyline. In this game, players control Link as he faces a powerful new enemy – the evil sorceress Shia – and her army to rescue the captive Princess Zelda. For the first time ever, Princess Zelda’s loyal Hyrulean Captain Impa makes her debut as a playable character. Impa equips a huge sword and can perform powerful combos to defeat enemies. Many other surprising playable characters make appearances in Hyrule Warriors, and each playable character will have signature weapons and action animations. The first stage of the game takes place in Hyrule Field, a location that will be very familiar to fans of The Legend of Zelda series. The game-play structure of most of the stages bears a close resemblance to the Dynasty Warrior games, so Hyrule Warriors is a game that can truly be enjoyed by fans of both The Legend of Zelda and the Dynasty Warrior series. Players must defend or reclaim areas by fighting against hordes of enemies and using different types of flashy and powerful moves. Players will encounter new enemies such as Sorceress Shia, but some familiar enemies like Bokoblins and Lizalfos from The Legend of Zelda series will also appear in the game. Systems - Equipping different weapons onto characters will change the way they fight, including speed focused one-handed swords to heavier weapons that focus on damage. - Weapon upgrade system and character growth/improvement - Musou action combined with the Zelda series' Z-targeting means you can avoid attacks and focus on enemy weak spots. - Zelda series' spin attack appears instead of the Musou Ranbu (?) of the musou franchise. - Bombs make an appearance, won't just be used for throwing at enemies. - Several other characters are playable too. Aonuma was surprised by how many. Confirmed playable characters Link Weapons Master Sword and Shield Fire Rod Zelda Weapon Magic Impa Weapon Large hooked sword Lana Weapon Books and magic shield Agitha Weapon Parasol and bugs Confirmed Enemies Soldiers Bokoblins (Skyward Sword design) Fat Bokoblins (Original, based on Skyward Sword) Stalfos (Ocarina of Time) Officers Lizalfos (Skyward Sword) King Dodongo (Ocarina of Time) Darknuts (Twilight Princess) Twilit Dragon Argorok (Twilight Princess) High Commanders Shia 灼熱狂戦士ヴァルガ The Scorching Berserker: Valga 暗黒魔術師ウィズロ The Magician of Darkness: Wizro Confirmed locations Hyrule Plains Lanaryu Gorge Twilight Palace F.A.Q. "What is the gameplay like? Will it be more Zelda or more Dynasty Warriors?" From what we have seen so far, it will contain mostly Dynasty Warriors gameplay, with elements of Zelda such as item finding and puzzles put on the back burner. If they are gone completely, we do not know yet. As for the core gameplay, we can assume it will follow a similar layout to the Warriors games, like this: (We do not know what the L/R/ZL/ZR will function for, as those change from game to game) The combo system works like this: By pressing Light Attack or Heavy over and over, you can do a basic combo. However, if you change the button you are pressing halfway through, you will basically move into a different combo all together. The last move of a combo when you finish with a Heavy Attack instead is usually a devastatingly large move, so just pressing Light Attack over and over is not always the best choice for dealing with large crowds. Musou Attacks, aka Supers, are generally for large crowds and freezes them in place during the cinematic. This does also work on bosses. The point of most levels is to complete the mission, which is almost always to capture the enemy territories (though not always). The maps look like this: It can be daunting at first to look at, but once you know what to do, it's not hard at all. The red dots are enemy brigades. They consist of roughly 10 troops each with a Officer in the center. When you kill the Officer, the troops scatter and will not do any harm. If you don't kill the Officer, they can respawn and are not technically "defeated". The large red dots with the design on them are enemy Commanders, who are usually important or playable characters. They take a lot of hits to take down and have their own Musou gauge to do specials. Defeating them is not tied to getting the territory, as that is determined by how many KO's you get in the territory. Conversely, the enemies can steal your territories by KOing a lot of your army in your territory. There are also conversations between troops and allies going on throughout the battle constantly. Whether it will be in English or Hylian, we will have to see. While some may say that it is a brainless button masher (and I will admit you will be doing certain combos over and over), it does take some thought on where to go next, if you want to defend or attack. Don't expect too much Zelda, but that does not mean it will be a bad game. Will there be multiple playable characters? Yes! Why is Nintendo using this gameplay style for Zelda Wii U? This is game is unrelated to Zelda Wii U entirely. Think of it like Pokemon Mystery Dungeon or Persona 4 The Arena. Nintendo is currently working on Zelda Wii U, while simply over-viewing this game. Tecmo Koei is making this game and is not involved at all with Zelda Wii U. Where does this take place in the timeline? Is it canon? Confirmed non-canon, and takes elements from every part of the series! Will this game have multiplayer? Local two player is confirmed with one player on TV and the other on the GamePad. Online may happen as well, judging from how other newer Warriors games have it. What games do you recommend to try if I wanted to see if I would like the gameplay style or not? If you have a Playstation 3, I highly recommend One Piece: Pirate Warriors, both the first and the second. They are amazingly fun games and show off how creative the team can get with designing attacks for non-conventional characters. I myself do not care for the Dynasty Warriors series myself as I find the characters a bit bland, but it's Japanese counterpart, Samurai Warriors, is very fun as well. There is one of it on the Wii, I'm fairly certain. Capcom also has their own version, Sengoku Basara, which is similar in style and structure but a bit more casual (and a lot less historically accurate. They did not have Giant Mechas in Sengoku-period Japan) And with that, discuss away!