Mike_Z
Joined:
Sep 2, 2013
Messages:
5,385
Likes Received:
14,589
Trophy Points:
113
Gender:
Male
Birthday:
Jun 28, 1981 (Age: 37)
Home Page:
Location:
Los Angeles, CA
Occupation:
Making Skullgirls.

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Mike_Z

Defender of the Night, Male, 37, from Los Angeles, CA

Lab Zero

You're all very nice, I'm too tired to respond individually. Thank you! Jun 29, 2015

    1. FuLLBLeeD
      FuLLBLeeD
      Can I play Typing of the Skullgirls by putting -gottatypefast in the launch shortcuts on Steam or do I need to enter it manually at the start of the game?
    2. zarkingphoton
      zarkingphoton
      Mike, what do you think of doing a podcast with some other video game developers to talk about developing video games? These guys worked at both Capcom and Insomniac when it was good. https://www.youtube.com/watch?v=X6mvUdUOS3c
      1. View previous comments...
      2. zarkingphoton
        zarkingphoton
        They do want to. Read their comments section, where Tony Garcia replies. I'm just taking the lead on seeing this to fruition.
        Feb 23, 2015
      3. Woofly
        Woofly
        That would be interesting.
        Feb 23, 2015
      4. Mike_Z
        Mike_Z
        What if "I ain't got time to read"?
        Feb 24, 2015
    3. Daemyx
      Daemyx
    4. RexLeRouge
      RexLeRouge
      Hello Mike,
      Beowulf's lvl 3 is missing the hitbox on the first hit.
      I think this is from today's beta update.
    5. WrestlerGuile
      WrestlerGuile
      What is your favorite programming language and do you like DreamWeaver or Microsoft Visual Studio better?
      1. Mike_Z
        Mike_Z
        I don't really have a favorite, though I guess it would be Ruby? I'm sorta forced to code in C++ for consoles.
        And er...DreamWeaver is a website creation tool whereas Visual Studio is a programming IDE? They're not really comparable.
        Jan 29, 2015
    6. misoan
      misoan
      Please answer my question posted by "Filia's Hitboxes".
    7. DesertACU
      DesertACU
      Both Skullgirls and Endless Beta appear 15 times for me on the Allowed Programs in Windows Firewall. I don't know if it's supposed to be this way or not, or if there's a reason for this to happen. http://i.imgur.com/tNsHc6Z.png
      1. Mike_Z
        Mike_Z
        That's weird, but we don't do anything to add it. Might be Steam doin' it, I dunno.
        Dec 18, 2014
    8. A Grand Skull
      A Grand Skull
      1. Mike_Z
        Mike_Z
        Ya, I saw, got it written down.
        Dec 15, 2014
    9. VIVIT_rv00
      VIVIT_rv00
      Beowulf grab mode finishers off a strike grab do the undizzy damage of the strike grab that put you into grab mode. Intentional?
    10. JinKazama'94
      JinKazama'94
      At least you didn't make DiveKick...
      1. ToDDaBeLLa likes this.
      2. Mike_Z
        Mike_Z
        I'm really not sure how to take that.
        Nov 14, 2014
    11. DesertACU
      DesertACU
      A small beta training mode bug. Using Painwheel's j.hk while the dummy's set to pushblock on the 1st hit will sometimes cause the dummy to dash forward at the end of j.hk. Occurs frequently while forward jumping j.hk on a Big Band dummy.
      1. Mike_Z
        Mike_Z
        Noted!
        Nov 5, 2014
    12. Daemyx
      Daemyx
      Mike, now that you're doing experiments again, how about Painwheel being able to use charged normals as assists?
      1. Mike_Z
        Mike_Z
        I don't take requests, and I do experiments I think are reasonable.

        Also, that one would take a LOT of work, since you only have 2f to input the button for an assist. :^)
        Oct 29, 2014
      2. Daemyx
        Daemyx
        Okay, thank you for the answer.
        Oct 29, 2014
    13. Wildpony
      Wildpony
      Fukua not having voice on her dash jump is intentional?
      1. View previous comments...
      2. Mike_Z
        Mike_Z
        Filia doesn't either, looks like I can fix it for both.
        Oct 27, 2014
      3. Wildpony
        Wildpony
        Nice ^_^
        Oct 28, 2014
      4. Wildpony
        Wildpony
        Not sure if it's ok to make so many posts here but: if you stance cancel with an assist macro Squigly makes the stance sound (one end, focus, etc)
        Oct 31, 2014
    14. Sonickick120
      Sonickick120
      Hey, MikeZ. I have been enjoying Skullgirls ALOT! Trust me on that, but I have a quick question...

      On the Skullgirls wiki, there was a quote for Eliza where she says "I'm on a Boat!" during her crouching HK. I have spammed that move for 5 minutes in training mode, and never heard her say it. Was it removed from the game, forgot to be put in, or is the wiki full of LIES?!
      1. Mike_Z
        Mike_Z
        None of your very confident assertions are correct. It's in there, with a 1/50 chance. Cerebella's cat is a 1/90 chance, for comparison.

        (Note that because of the meaning of "random", that does not mean that if you do the move 50 times you will hear it once. You may never hear it. :^)
        Oct 27, 2014
    15. FuLLBLeeD
      FuLLBLeeD
      Thanks for adding dual input display to training mode, its super rad
      1. Mike_Z
        Mike_Z
        It was mostly for the dual input display for replays, heh.
        Oct 27, 2014
    16. bielprendes
    17. Ravendeth
      Ravendeth
      Thank you for making a game where things are well-thought out and fun to play. Where we're given problems that require our awareness and engagement to solve, and where we're given something fun to actually do. I just thought that it needed to be said. Ten more years.
      1. Rachel Phoenix likes this.
      2. Mike_Z
        Mike_Z
        Thank you. S'all. Thank you.
        Oct 22, 2014
    18. ink_deer
      ink_deer
      Hey Mike, on the PS3 when Eliza does her standing LP her crown ornaments and shoes change color. And on the arcade mode when I dashed forward under Eliza and continued ( playing Squigly ) she stops attacking and just stands there until I stop dashing.
    19. Skullgirlsfanboy
      Skullgirlsfanboy
      Don't worry, I'll prove I'm not an idiot eventually!
    20. KhaosMuffins
      KhaosMuffins
      I remember someone once mentioning a damage ratio select for training mode (say, you can set the damage multiplier to just be 1.00 even when 3v3) and that you'd maybe look into it. Do you still have plans for that once stuff for Eliza and the console patches are over with?
    21. Kitsuziza
      Kitsuziza
    22. DesertACU
      DesertACU
      1. Mike_Z
        Mike_Z
        And probably only works on Filia/Fukua because Filia has problems, right? Those two will eventually be fixed to not have weird box movement between everything, so I'm not too concerned.
        Aug 28, 2014
    23. Golbat
      Golbat
      Did Eliza have a 4th super planned at some point? You mention her having one on the AX2014 panel.
      1. Mike_Z
        Mike_Z
        Yep. But she's WAYYYYYY TOO BIG for it.
        Aug 28, 2014
    24. Coliflowerz
      Coliflowerz
      You're beautiful
      1. Rachel Phoenix and HeadcrabNinja like this.
      2. Mike_Z
        Mike_Z
        You're...pretty delicious...yourself...?
        Aug 25, 2014
    25. LightRaider
      LightRaider
    26. Wildpony
      Wildpony
      Hey, have you noticed that if you use the default control settings and call an assist with headless Ms fortune the head will move? It's not that annoying but it could be fixed by moving the default macro to Hk/Mp instead of Mk/Hp.
      1. Mike_Z likes this.
    27. thefocuswobbler
      thefocuswobbler
      1. Mike_Z
        Mike_Z
        Yeah, I screwed up with that 360 fix and only fixed unlocking the palettes, not the stages. Sorry, I'm a dumb. The reason your sister has 'em is because the bug didn't happen for her account. :^( Yes, I have added the fix so you'll get River King/Glass Canopy/Meridian Rooftops when the Eliza update happens...but I can't tell you when that is yet because we don't know since she's not done. Heh.
        Aug 8, 2014
    28. k3229778
      1. Mike_Z
        Mike_Z
        How about you try it more before you complain? Look in your thread.
        Aug 1, 2014
    29. JinKazama'94
      JinKazama'94
    30. RexLeRouge
      RexLeRouge
      Hey Mike. I believe there is a little color mistake on Eliza's c.LK. During the move, you can see the colors on the head of her staff change very quickly (it happens on her LP+LK palette, at least).
      Sorry I'm contacting you about this here, but I kinda forgot where to put those requests...
      Thanks for all your hard work.
    31. zzMedVeDzz
      zzMedVeDzz
      Hi Mike! Are you happy with Skullgirls EVO performance?)
      On EVO very often I saw charters being killed with 1 combo.. literaly 100% to 0, with only 1 assist. Is it normal? What do you think about it?
    32. JinKazama'94
    33. GFarmer
    34. JinKazama'94
      JinKazama'94
      Have you ever Played/heard of Dong Dong Never Die? I just downloaded it and.. it's surprisingly good.
    35. Slap
      Slap
      Hey Mike Z, I just wanted to say after watching Salty that even if people are obnoxious, we're all here and behind you to make a successful game! In addition, happy belated birthday. I also wanted to ask since I'm kinda new to Skullgirls, do all charge moves (Napalm Pillar, Cerebella's Charge, etc.) require the same amount of time holding the first button? Or does it vary?
      1. Mike_Z
        Mike_Z
        All charge moves are 35f, so far.
        Jul 7, 2014
    36. DesertACU
      DesertACU
      Hey Mike, why isn't Painwheel's hk buer unblockable on the way up like Excellebella and A-Train? Also can her c.lk's hitbox be lowered just a bit so it doesn't occasionally miss Ms. Fortune during an otg? http://i.imgur.com/TcMtUXk.jpg
      1. Mike_Z
        Mike_Z
        By the time Fortune reaches that frame she could have teched 100%, but her cr.LK should reach to the floor anyway. I'll fix that.
        Jun 30, 2014
      2. DesertACU
        DesertACU
        You can't tech during a double snap. At least I don't remember that being thing.
        Jun 30, 2014
    37. Kitsuziza
      Kitsuziza
      Hey Mike I respect your opinions on fighting games and was wondering what your initial impression from Guilty Gear Xrd were?
      1. Mike_Z
        Mike_Z
        I posted on Dustloop, but basically, it's absolutely beautiful and feels like a huge step backward.
        Play it for yourself and form your own opinion, etc.
        Jun 29, 2014
    38. Kitsuziza
      Kitsuziza
      Happy Birthday Mike!
    39. Vladislav_Paizis
      Vladislav_Paizis
      Happy Birthday, Mike Z! Wish you good luck, success, health and all the best!
      1. Darren20500, musica and Mr Peck like this.
      2. Woofly
        Woofly
        Yeah, Happy Birthday.
        Jun 28, 2014
      3. musica
        musica
        yup happy b day
        Jun 28, 2014
      4. erkicman
        erkicman
        happy birthday MikeZ
        Jun 29, 2014
    40. JinKazama'94
      JinKazama'94
      "She can collect her tips with a super, and the more she collects the happier she gets! Maybe when she’s happy enough she’ll even have the confidence to overcome her clumsiness..."
      And then you put Frank West as an example....
      When Pheonix Right has a simular style as explained above.
      Mike the guy who writes these bio's are drunk give me thier keys
      1. Mike_Z
        Mike_Z
        Actually, Frank West has a style closer to what I imagine, rather than randomly collecting things until a mode switch. But it's cool, keep putting words in my mouth.
        Jun 24, 2014
      2. JinKazama'94
        JinKazama'94
        I don't now, I felt that when I went onto trails mode, combos became easier and there were more moves do. Frank west on the other hand was able to kick ass no matter what level you have him on.
        Jun 24, 2014
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    "You don't have to choose between real and kind, you can do both." - A seafaring mammal who used to play this game.
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    About

    Gender:
    Male
    Birthday:
    Jun 28, 1981 (Age: 37)
    Home Page:
    http://www.labzerogames.com
    Location:
    Los Angeles, CA
    Occupation:
    Making Skullgirls.
    Steam:
    Steam:
    labzero_mike
    PSN:
    PSN:
    MikeZWasTaken
    First Character:
    Cerebella
    Second Character:
    Big Band
    Third Character:
    Peacock
    I am generally averse to people, but they don't seem to mind.