Character Design: Big Shapes Vs. Small Details
Hey guys, this is Alex Ahad, creative lead on Skullgirls.
Today I’m going to talk briefly about the types of things I consider most important in character design. Most of the examples I’ll discuss today come from video games, …
Continue Reading »Skullgirls’ Artistic Origins
Welcome to the Skullgirls website – from here on, the team will try to do a blog post every Monday.
Since Mike has spent so much talking about Skullgirls’ gameplay, it was suggested that we kick this off with …
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