Annie coming soon!

Character Design: Big Shapes Vs. Small Details

Hey guys, this is Alex Ahad, creative lead on Skullgirls.

Today I’m going to talk briefly about the types of things I consider most important in character design. Most of the examples I’ll discuss today come from video games, …

Continue Reading »

Skullgirls’ Artistic Origins

Welcome to the Skullgirls website – from here on, the team will try to do a blog post every Monday.

Since Mike has spent so much talking about Skullgirls’ gameplay, it was suggested that we kick this off with …

Continue Reading »