I played my first video game when I was 3-4, and it was Evil Dead: Hail To The King for Playstation1 (Sadly I wish it wasn't) Ever since then I wanted to know more about video games and How they are made. But I focused on making Ideas for games writing every little detail in a notebook. When I was 7 Learned that games needed Coding. This made me confused, so I began searching for "easier" ways to make a game. That's when I began to improve in Art and drift to game art. When I started Middle School, My teacher told me about a program called "Atmosphir" that was still in beta. It allowed players to create games using pre-set models with no Coding needed. I quickly adjusted to the program, but i was only limited to the capabilities of the program. When I started the 8th grade, The program was shut down, leaving me nothing to create with. Since I was older and was about to start High School, I began to wonder more about coding. What is it, how it works, and how can i learn it. It seemed as I got further into it it got tougher. When I started 10thGrade I discovered Game Maker Studio. The Coding was much easier to understand. But the most I did with that program was make a small room with a small animated player controlled character and 1 enemy. It was pretty good for a first attempt but I didn't like it at all. And As I thought more about it I didn't even know the "Process of making a game" and was it possible to be a artist as well as a developer? (that kinda sound like a stupid question now when I think about it) This video featuring @Mike_Z Helped ....ALOT (which I thank you) But this is aimed towards Fighting Games. Can some of the information given relate to other genres as well? Im starting the 12th grade this year, and the main thing on my mind is... What does it takes to be a great developer.