Spotlight Understanding Meter Scaling, with Mike Z!

Discussion in 'News Section' started by Flotilla, Feb 20, 2015.

By Flotilla on Feb 20, 2015 at 5:52 AM
  1. Flotilla

    Flotilla trumpets News Writer

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    Skullgirls Encore's mechanics run deeper than what you read in the tutorials, and in some cases important gameplay elements may go entirely unnoticed by the untrained eye. To rectify this, Lab Zero Games resident programmer and gameplay designer @Mike_Z took the time to explain a quirk that not all players may be familiar with: Meter Scaling!

    Your opponent will gain meter as you combo them, but as explained by Mike in his original post, it's possible to influence how much meter you give to your opponent. Here's Mike's breakdown:

     

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Discussion in 'News Section' started by Flotilla, Feb 20, 2015.

    1. Zidiane

      Zidiane Doing my best

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      zarkingphoton likes this.
    2. zarkingphoton

      zarkingphoton Amateur Proctologist

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      Quoting an entire post is the laziest reporting.
       
    3. Wenzel

      Wenzel I like parry

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    4. North888

      North888 Doesn't know what he's talking about

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      This is insanely useful! Knowing your meter gain is important, but also being able to predict the opponent's meter gain...So many grand possibilities!
       
    5. PKStoopKid

      PKStoopKid *PKStoopkid soul at rest*

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      Its quoted cause Mike already said he's not writing it, Flotilla rewriting it would be the same as quoting it. This is useful info to report
       
    6. Flotilla

      Flotilla trumpets News Writer

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      When SRK or Eventhubs features a video, do they write a 5 page synopsis on the video instead of posting the video itself? I would think I'm doing everyone a service by not needlessly rewriting Mike's very concise explanation, even if you think that's "lazy". :p
       
    7. Mr. X

      Mr. X Groovy Gameplay Mod Lead

      It's not really an article or reporting, just a repost of this gem of knowledge that deserves more exposure.

      It's like when SRK would repost S-Kill's Domination 101 in its entirety.

      If I posted the article, it would've been just a copy paste and titled "Meter on Hit: Its Purpose and Effects by Mike Z" since I had to wake up in 6 hours for work.
       
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    8. Dime

      Dime The power of BEAT EXTEND

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      I petition to get this thread moved to gameplay general, stickied and become the general meter reduction strategies thread.

      Theres ALOT of implications in this that could change the current meta of sg, or at least become something to consider when comboing someone such as:

      A trio team can be killed without giving them even an entire meter... Meaning that they are fucked for reversals after spending their free one... Which has ramifications for characters that dont have good reversals outside of meter.


      Should we optimize meter reduction over damage?

      Where is a good price point for how much meter to give the opponent?

      Does this make duos much stronger since they can do more damage and give less meter per combo?

      Is it better to go all small combos then unleash the big one on the last character, or is it better to use around a 50/50 ratio of small to big combos?

      Do we even like basically being punished by giving the opponent a metered comeback mechanic for us doing high damage?

      What moves should we use and stay away from when thinking in terms of giving our opponent as little meter as possible? As an example, fully mashed beat H beat extend with BB gives about 8 times the meter to the opponent as opposed to a non mashed beat extend for less than twice the damage...

      Painwheels deathcrawl gives lots of meter to the opponent whereas her air super gives very little etc etc


      I think these and many many more questions concerning meter are worth asking and trying to find answers for.
       
    9. Woofly

      Woofly Sekh em boys!

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      Why not quote it, it was extremely easy to understand and had images for reference and everything. Thanks for the post!
       
      Wenzel and Flotilla like this.
    10. Mr. X

      Mr. X Groovy Gameplay Mod Lead

      Go to the original post, quote it and make a new thread yourself you lazy Aussie.
       
      WarpedEcho, Wenzel, mcpeanuts and 3 others like this.

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