Skullgirls Stage & Background Discussion

Discussion in 'Art and Other Media' started by Zazz, Dec 3, 2013.

  1. Dio Brando

    Dio Brando ZA WARUDO

    Location:
    Egypt
    Steam:
    Dio Brando [ZA WARUDO]
    Squigly
    Eliza
    Big Band
    Awesome, i once had a discussion with a friend about which would be Parasoul's stage, if either Glass Canopy or Streets of New Meridian, i kept telling him that Glass Canopy seems to fit her better, since sometimes you can see Umbrella and Adam in the background as well as other Egrets, but he kept telling me that said stage was Squigly's and that Streets of New Meridian was Parasoul's stage just because it's where you fight her in Filia's and Squigly's story modes, but i've always felt Streets of New Meridian suits Filia better, i know her homestage is supposed to be Maplecrest but i still feel like that stage belongs to Painwheel since she lives there and the background music is used in her trailer, same for Filia who has the Streets of New Meridian music in her trailer.

    If i were to pair a stage or stages with a playable character it would be like this:

    Show Spoiler

    - Filia: Streets of New Meridian/Maplecrest
    - Cerebella: River King Casino/Medici Tower
    - Peacock: Lab 8/Lab 8 (Empty)
    - Parasoul: Glass Canopy
    - Ms. Fortune: Little Innsmouth/Little Innsmouth (Night)
    - Painwheel: Maplecrest/Rooftops Assault
    - Valentine: Lab 8 (Empty)/Grand Cathedral

    - Double: Grand Cathedral/Grand Cathedral (Empty)/Gehenna
    - Fukua: Nightmare Crest
    - Squigly: Rooftops Assault/New Meridian Rooftops
    - Big Band: Rooftops Assault/Under the Bridge
    - Eliza: Bath of Tefnut/Bath of Sekhmet/Gehenna
    - Beowulf: NMO Arena/NMO Arena (Empty)
    - Robo Fortune: Train Stage [Meridian Area Rapid Transit]


    - Annie and Umbrella: Final Destination, duking it without items to see who gets a second chance at being added as a playable character.


    But this is just my opinion, i feel like some stages can be shared by some of the characters, and some characters have multiple stages to represent them, like Eliza or Double sharing Gehenna but having their own Homestages.
     
    Last edited: Mar 23, 2015
  2. North888

    North888 Doesn't know what he's talking about

    Location:
    Iowa
    Steam:
    North888
    PSN:
    Clide444
    Fukua
    Painwheel
    Big Band
    when fighting Valentine in Fukua's story mode, where you fight everyone on their home stage, you fight Valentine at destroyed Lab 8
     
    Dio Brando likes this.
  3. Dio Brando

    Dio Brando ZA WARUDO

    Location:
    Egypt
    Steam:
    Dio Brando [ZA WARUDO]
    Squigly
    Eliza
    Big Band
    And that's why i put "Lab 8 (Empty)" on her, because, well, she's the reason there is a dead Avian in the background.
     
  4. North888

    North888 Doesn't know what he's talking about

    Location:
    Iowa
    Steam:
    North888
    PSN:
    Clide444
    Fukua
    Painwheel
    Big Band
    Oh, I read that wrong XD I guess I missed it skimming >_>
     
  5. Cellsai

    Cellsai BEEP BOOP BAN Art Moderator

    Location:
    Japan
    Valentine
    Cerebella
    Umbrella, Adam and Panzerfaust are always present on the stage, but there's a bonus if neither player picks Parasoul:

    EDIT: Now with animated version because why not.

    formal Parasoul.png formal-Parasoul.gif

    Side note: I love Glass Canopy and it's a darn shame this bitchin' mural of Nancy is mostly hidden waaaay in the back.

    nancy mural.png
     
    Last edited: Mar 23, 2015
  6. Hidgerknight

    Hidgerknight I own that horrible place.

    Location:
    The place where Maple Syrup rule the world.
    Steam:
    Wattchewant
    PSN:
    wattcheneed
    XBL:
    Nexuiz
    Big Band
    Beowulf
    Valentine
    tbh Parasoul looks amazing in that dress.
    Also, @Cellsai, did you separate the stage layer by layer using SkullMod?
     
  7. Magma442

    Magma442 Get ready for a Showstopper!

    Location:
    Medici Tower.
    Steam:
    Magma442
    PSN:
    Magma442
    Cerebella
    I did not realize that was parasoul until someone told me I always thought it was just a random woman the lighting makes her look like she has orange hair instead of red.
     
  8. Cellsai

    Cellsai BEEP BOOP BAN Art Moderator

    Location:
    Japan
    Valentine
    Cerebella
    All the textures for the stages are just stored in big sprite sheets with dozens of different NPCs and stage fragments on them. Once you extract the stages they're easy to gawk through as standard art files. There's no separating the layers or any nonsense like that.
     
  9. evacino

    evacino Avid Wiki User

    Location:
    The Midmire
    Steam:
    AristoKitten
    Filia
    Peacock
    Fukua
    I just noticed that the image they use in the Background is of Atrium Daytime, the original stage concept, rather then the actual background.
    [​IMG]
    Show Spoiler

    [​IMG]
    [​IMG]
    I'm guessing that it's because the colors are less jarring. Still doesn't make much difference though since it practically looks the same barring the floor tiles and the time of day anyway.
     
  10. Cellsai

    Cellsai BEEP BOOP BAN Art Moderator

    Location:
    Japan
    Valentine
    Cerebella
    Willy actually gave both a day and night treatments of the stage when it was initially rejected as a stage despite them only using the day version in game for cut scenes:

    [​IMG]

    @silentbrains 's website has some more concepts for unused stage designs, including the many ideas Little Innsmouth went through before he arrived at what we have in game.
     
    Muro, Dio Brando, BallotBoxer and 2 others like this.
  11. evacino

    evacino Avid Wiki User

    Location:
    The Midmire
    Steam:
    AristoKitten
    Filia
    Peacock
    Fukua
    That's amazing! It's great how there is so many design assets made public if you know where to find them. I'm glad it got picked up in some form eventually since it's one of my favorites! Honestly all the details put into the stages show just how much effort goes into them.
     
  12. Cellsai

    Cellsai BEEP BOOP BAN Art Moderator

    Location:
    Japan
    Valentine
    Cerebella
    Also, someone was asking a while back if there was ever a map of the Skullgirls world properly laid out.

    Of course there was.

    [​IMG]

    Such majesty.
     
  13. Dio Brando

    Dio Brando ZA WARUDO

    Location:
    Egypt
    Steam:
    Dio Brando [ZA WARUDO]
    Squigly
    Eliza
    Big Band
    Ah yes, what a majestic view indeed, but i gotta ask, what's the big hole in the middle that has some falls in it? and is that building with the skull on it the anti-skullgirls lab? And those Onion-looking buildings at the far right has me wondering.

    (This map will also help me on my conquest of the Canopy Kingdom, soon this will be the CanoDIO Kingdom! but not yet.....not yet)

    This post has been edited by Cellsai. Please do not quote images.
     
    Last edited by a moderator: Mar 26, 2015
  14. Cellsai

    Cellsai BEEP BOOP BAN Art Moderator

    Location:
    Japan
    Valentine
    Cerebella
    Do not quote images, @Dio Brando . I've edited your post to remove it.

    The falls probably lead to the Black Tree cavern under Canopolis, the skull is likely Golgotha and the onion buildings are the Onion Village.

    It should be noted that all of the above information and map is hilariously old and not canon/accurate any more. (And the above was probably just what the stage select was going to look like in game and not an actual representation of what the world looks like)
     
    Last edited: Mar 26, 2015
    evacino likes this.
  15. Dio Brando

    Dio Brando ZA WARUDO

    Location:
    Egypt
    Steam:
    Dio Brando [ZA WARUDO]
    Squigly
    Eliza
    Big Band
    Sorry, i always get myself in a confusion about image posting and stuff like those at forums.

    I didn't think the map was so old, another thing that called my attention were those giant gates and the wall going around the kingdom, i guess those were supposed to be the only entrances to the kingdom besides airlines and by sea, it's also funny to think that, Gehenna probably covers about 30% or more of the map since it's in the suburbs and it's underground.
     
  16. Flotilla

    Flotilla trumpets News Writer

    Big Band
    Big Band
    Big Band
    Since Final Atrium has mostly settled down I thought I'd post some before/after pics, along with the mockups I shared with the IRC/Lab Zero.

    Show Spoiler
    2015-03-28_00004.jpg Final Atrium as it appeared pre-update.

    [​IMG]

    The first SkullMod mockup I made, just to see if Atrium's colors could be "toned down" with a minimal amount of work. Took five minutes, was very messy and I did little more than crank saturation to zero on a few textures.

    [​IMG]

    For a semi-serious attempt, I tried tinting the stone statues blue to give the impression of being lit by the energy strands. Also completely desaturated the pee fog. This pass ended up looking too blueberry.

    [​IMG]

    The blue tinting was made a lot more subtle, and now more closely matches the strands. Pee fog returns, I forget why.

    [​IMG]

    Experimented with desaturating the fog without making it completely colorless. This was the last mockup sent LZ's way.

    2015-03-21_00005.jpg

    The first official pass at a prettier Final Atrium! Willy made the floor a lot more vibrant, which makes it pop way more than in any of the above mockups. You'll notice that he added some hand-drawn detail to several areas, most obvious in the new blue strands covering the statue pieces. Also, dat dere dynamic lighting.

    2015-03-28_00006.jpg

    The most recent pass, which everyone saw at Salty yesterday. Some of the background statues have been darkened, others were given a coat of grime, and highlights were made more prominent. Willy poured a ton of effort into prettying up this stage, and without a doubt it paid off.
     
  17. Dio Brando

    Dio Brando ZA WARUDO

    Location:
    Egypt
    Steam:
    Dio Brando [ZA WARUDO]
    Squigly
    Eliza
    Big Band
    Thanks for the comparison, the new Final Atrium is way much better, i played it today against Marie in Hard Arcade Mode with Beowulf (still can't beat that ungodly spam with Beowulf, i keep getting boned) and loved how it works so well to give an ominous feel with the darkened background and tuned up blue lights, but i also tought it was pretty damn funny how the new stage colors makes Marie look even paler than she already is, a feat i tought was impossible.
     
  18. Grangach

    Grangach MUSCLE POWER

    Steam:
    Grangach
    PSN:
    slorchbeast
    Filia
    Cerebella
    Big Band
    I just played the beta for the first time in a while and I have to say I'm not a fan of the pylons in the train stage, gets in the way of the view. I'd rather it just be an open space.
     
  19. K.Radical

    K.Radical Ultimate stranger

    Steam:
    k.Radical
    Peacock
    Big Band
    Ms. Fortune
    I don't have much problem with them, but i can understand. But since they serve as positioning marker when there's aerial play, they're necessary i guess. In all cases it's impossible to please everyone with that stage.
     
  20. Grangach

    Grangach MUSCLE POWER

    Steam:
    Grangach
    PSN:
    slorchbeast
    Filia
    Cerebella
    Big Band
    why would you need reference for aerial positioning just look at your character
     
  21. Cellsai

    Cellsai BEEP BOOP BAN Art Moderator

    Location:
    Japan
    Valentine
    Cerebella
    With any other stage your character's positioning relative to the backdrop lets you know how far away from the ground and how close to the corner you are. With the train stage once you leave the ground it's basically impossible to know those things because New Meridian is constantly moving in the back.

    The combo route I do is very dependent on where the opponent will end up so it's really important to know exactly, or close to exactly where I am in any stage.

    The other moving stage (Medici Tower) lets you know positioning by way of the gigantic elevator doors.
     
    Last edited: Apr 12, 2015
    Grangach and North888 like this.
  22. Zazz

    Zazz Mysterious.

    I just noticed something: on class notes Miss Victoria casts a 3D shadow but the chalkboard & desk do not (they have shadows that are drawn so they appear at different angles)

    is it a bug? probably not. but it is weird to me.
     
  23. K.Radical

    K.Radical Ultimate stranger

    Steam:
    k.Radical
    Peacock
    Big Band
    Ms. Fortune
    Just heard the new music for the bloody vesion of 'bath of tefnut'(i forgot a new one was planned!) in the last Salty, it's quite cool and fitting with the overall mood!
     
  24. SoulBlueFlash

    SoulBlueFlash The Underdog

    PSN:
    SoulBlueFlash
    XBL:
    SoulBlueFlash
    Squigly
    Big Band
    Unknown
    Wow can I hear it somebody record it
     
  25. K.Radical

    K.Radical Ultimate stranger

    Steam:
    k.Radical
    Peacock
    Big Band
    Ms. Fortune
    Just go to the latest salty, the updates are always in the first few minutes and you can hear it without sound effect going on. It's probably around the 8 minute mark.
     
  26. Cellsai

    Cellsai BEEP BOOP BAN Art Moderator

    Location:
    Japan
    Valentine
    Cerebella
    Or you could just look on Youtube.

     
  27. Zazz

    Zazz Mysterious.

    I like this track A LOT. It's probably Yamane's most Castlevania-esque theme on the soundtrack.

    Also I wouldn't mind if it gets used for Gehenna too as either replacing or got a remix version with the spooky ambient noises.
     
  28. old_gus

    old_gus low level enemy

    Steam:
    noo8y
    Unknown
    Unknown
    Unknown
    I hope An Oasis of Blood's intro gets cut down, a minute of buildup is nice and all but you can end a match before the tempo speeds up.
     
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  29. K.Radical

    K.Radical Ultimate stranger

    Steam:
    k.Radical
    Peacock
    Big Band
    Ms. Fortune
    Well, if it ever get cut down, i hope the full version will be available in the OST, it's really good!
     
    KaboomKid likes this.
  30. Dio Brando

    Dio Brando ZA WARUDO

    Location:
    Egypt
    Steam:
    Dio Brando [ZA WARUDO]
    Squigly
    Eliza
    Big Band
    Holy shit the intro, damn epic, sounds like something you could hear in a Fire Emblem game, and man, i can already imagine myself fighting nightmare Filia and Squigly in Eliza's story mode to this, really gives the "the real final fight" feeling, since well, Filia and Squigly are her final battle.
     
  31. Midiman

    Midiman Person, SG Player, Guy who likes cats Gameplay Mod

    Cerebella
    Eliza
    I love that songs in this game have long intros
    if you change it I will be upset and it has no need to be changed thanks :3
     
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  32. Ninja

    Ninja [Jazzy Diamonds]

    Location:
    Unknown
    Big Band
    Cerebella
    i don't know why but in my mind's eye the second half of the bath song sounds like it could fit in for a theme for the Elite Four in a Pokemon Game. :/ maybe i've been playing too much Pokemon crystal again.
     
  33. Flotilla

    Flotilla trumpets News Writer

    Big Band
    Big Band
    Big Band
    The song's just over two minutes total before it begins to loop, and you want to remove an entire minute of it? No thanks.
     
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  34. Flotilla

    Flotilla trumpets News Writer

    Big Band
    Big Band
    Big Band
    Doubleposting to show off a subtle but neat update MART got!

    Show Spoiler
    2015-04-20_00001.jpg 2015-04-20_00004.jpg
    The second Filia on the train now disappears when Double is on either player's team.
     
  35. StairwayTDC

    StairwayTDC An ephemeral dream

    Location:
    The Residence of True Mediocrity
    PSN:
    KevMan0206
    Beowulf
    Parasoul
    What?how does that...
    Oh
    OH
     
  36. Nevins

    Nevins Hidden character Art Moderator

    Location:
    Concord, CA
    PSN:
    cpnsleepy
    Fukua
    Robo Fortune
    Big Band
    Cool stuff. I think I've asked this before, but I don't remember if it was answered:
    Are some stages more netplay friendly than others? I haven't noticed a difference between the simple Class & a more complex one with tons of detail/animation. This is a thing in Arc games, but I'm not sure if it applies to this game.
     
  37. Cellsai

    Cellsai BEEP BOOP BAN Art Moderator

    Location:
    Japan
    Valentine
    Cerebella
    I'm wondering if that 'Filia' in the train ins a reference to that old cutscene storyboard of Painwheel attacking Filia while she's riding on a train.
     
  38. Muro

    Muro Dazed Muro Announcer

    Location:
    Poland
    Steam:
    StopMuroTime
    Peacock
    Big Band
    Beowulf
    I recall that a while back when we were going for some games with a friend, we experienced Lab 8 causing noticeably more performance issues compared to other stages.

    Note that this was 6+ months ago, with a transcontinental connection, vs a player who had generally bad internet and a non-stellar PC, so take that for what it is.
    Setting backgrounds to 2D might have helped + I suspect it was more about the hardware than connection, so it shouldn't be an issue on consoles?
     

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