Skullgirls FAQ (Updated to not be ancient!)

Discussion in 'Miscellaneous Skullgirls Discussion' started by Flotilla, Sep 16, 2013.

  1. Flotilla

    Flotilla trumpets News Writer

    Big Band
    Big Band
    Big Band
    Last updated: 3/1/17

    Since the FAQ on Lab Zero Games' website was woefully out of date, I decided to rummage through it and update it to reflect recent events. Some outdated questions were removed, some new relevant ones were added. I'll be updating it periodically with current info and more answers as I see fit. Hope it answers your questions!

    Skullgirls FAQ
    "When will...?"


    - When will the Playstation 4 and Playstation Vita versions of Skullgirls Encore come out?
    Show Spoiler
    Skullgirls 2nd Encore for PS4 is out! Release on PSVita version is TBA.



    -When will the physical Indiegogo tier rewards be shipped?
    Show Spoiler
    A months-long snow-in at Sanshee's Boston headquarters caused significant shipping delays, which are only now getting resolved. Because the soundtrack is not yet complete, bundles that include the OST won't be shipped until after Robo-Fortune's music has been composed and completed.

    International shipping may take longer, and Sanshee has acknowledged delays. No worries, you will get what you backed towards!




    General


    - What's "Skullgirls 2nd Encore"?
    Show Spoiler
    Skullgirls 2nd Encore is the Playstation 4/Vita version of Skullgirls. This new release introduces several exclusive new game modes and features, such as:
    • Challenge mode
    • Combo trials mode
    • Survival mode
    • New trophies/achievements
    • Fully-voiced story modes for all characters
    • PS3/PS4/Vita crossplay
    2nd Encore's versus game modes maintain parity with Skullgirls Encore, so PC and last-gen console players won't be competitively left in the dust.



    - What's "Skullgirls Encore"?

    Show Spoiler
    In an effort to cut ties between Autumn Games and themselves, Konami requested that Skullgirls be delisted from PSN and XBLA on December 31st, 2013. Lab Zero Games went through the process of recertifying the game for both consoles as "Skullgirls Encore".

    Skullgirls Encore is the new name of the PS3/360 versions of Skullgirls, which will be the version that will receive patches and DLC from here onwards. All owners of Skullgirls get Encore for free!

    More info on this situation can be read here: http://labzerogames.com/skullgirls-encore-and-you/



    -I heard Skullgirls is getting an arcade release?
    Show Spoiler
    You heard right, Skullgirls will be getting a Japanese arcade release! Paperwork is currently being signed between Lab Zero Games and interested parties in Japan, after which development will begin on the arcade conversion. Skullgirls will utilize Taito's NESiCAxLive system, allowing downloadable updates and networked fights across all of Skullgirls' Japanese arcade cabinets.

    Mike has said that Skullgirls Arcade will likely not release until all of the characters funded by the Indiegogo crowdfunding campaign have been completed, meaning Eliza, Beowulf, and Robo-Fortune.



    -What's the deal with Lab Zero Games and Autumn Games? I heard something about a lawsuit?
    Show Spoiler
    Shortly prior to Skullgirls' release on consoles, Reverge Labs' publisher, Autumn Games, was brought into a lawsuit over unpaid loans for a game unrelated to Skullgirls. This incident made Autumn unable to pay Reverge, which eventually led to nearly the entire staff of Reverge Labs being laid off. The developers of Skullgirls reformed as Lab Zero Games, and continued work on the game on their own time. Thanks to your support, Lab Zero Games is able to work full-time on Skullgirls despite these unfortunate circumstances!



    -What's GGPO, and how does it work?
    Show Spoiler
    GGPO is an online multiplayer networking solution tailored towards fighting games. In Skullgirls, GGPO can enable you to experience less input delay or smoother-looking gameplay in online matches, depending on how you decide to configure it. Here's a more technical explanation of GGPO, given by lead developer Mike Z:




    -Can I submit a voice demo for the new characters?
    Show Spoiler
    Lab Zero is currently not taking any voice submissions for future DLC characters. Don't let that stop you from sharing your demo reels with the community, though!



    -Will Skullgirls come out on Xbox One / Wii U / My-favorite-game-console-from-1985?
    Show Spoiler
    Mike has gone on record and said that a Wii U port is very unlikely to ever happen.

    Skullgirls Encore is playable on Xbox One through backwards compatibility, though the bonus single-player features of 2nd Encore will be unavailable (as 2nd Encore is strictly next-gen).



    -What's SALTY!?
    Show Spoiler
    SALTY! (formerly Salty Cupcakes) is a weekly tourament that takes place in SoCal on Friday nights, run by some members of the Skullgirls team at Lab Zero Games. While it is run by Lab Zero Games employees, and members of the Skullgirls dev team are almost always there, it is not necessarily an "official" Lab Zero Games event. It is intended as a community-building event, and is independent of the development of Skullgirls, but is a good way to give/receive feedback to/from the developers (if you can get their attention on stream) and sometimes see the very latest version of Skullgirls that's in development. You can watch SALTY! at the link below every Friday from 8PM PST:

    https://www.twitch.tv/game_realms



    -Where is SALTY! held? And when?
    Show Spoiler
    SALTY! is currently held every Friday from 8PM PST at the Game Realms arcade, located at:
    137 N Victory Blvd
    Burbank, CA 91602



    -How long will SALTY! go on?
    Show Spoiler
    Until the end of time, as long as the people running it have the time to hold it!



    -Which story mode in Skullgirls is the canon one? Will there be a canon story mode?
    Show Spoiler
    None of the character endings are canon, although some of them do contain "true events" from the overall story. There are plans to make a canon story eventually, but Alex Ahad has said that he needs Umbrella, Marie and Black Dahlia to be playable in order to make the first part of the canon story.



    -Will the money that Autumn owes Lab Zero be used to make more characters?
    Show Spoiler
    No. This is money that the team is owed for work they have already done on the game. It is their money to spend as they wish.



    -I want to apply to do animation or clean-up work for Lab Zero Games. How can I do that?
    Show Spoiler
    Lab Zero is not currently hiring any more animation or clean-up artists. If we need more contractors, we will announce it on stream, on our website, or though an official Skullgirls social media channel (@skullgirls, Facebook, etc).




    Characters / DLC


    -Will the DLC characters be free? How does that all work?
    Show Spoiler
    All crowdfunded characters will be free for three months after release. If you "purchase" them (for free!) during that time, you will not have to pay for them after they are no longer free. By purchasing them during the free period for $0.00, you will own them forever and thus, can download them at any time for free, even after the free period ends. If you purchase them after the free period is over, they will cost the standard $5.



    -Will there be any more characters after Robo-Fortune? Can we kickstart more characters?
    Show Spoiler
    It depends on Lab Zero's situation at that time in the future. At the moment, everyone at Lab Zero is working at near-minimum wage, sometimes unpaid, to create the characters they promised in the IGG campaign; despite their love for the game and its community, this is not something they can continue to do. Asking for more money (at higher, non-minimum wages) in a hypothetical second kickstarter has been brought up as an idea, with mixed feelings from Lab Zero staff; Lab Zero doesn't wish to be exploitative with their community, and are hesitant to create a second Kickstarter.

    As of May 2015, barring further funding by Autumn or other interested parties, the current plan for Skullgirls post-Robo-Fortune is to submit some final bug patches/balance tweaks some time after R.Fortune's release, complete any promised content (like voice packs), and then let the game stand as it is, polished to the nth degree over 3+ years.



    -What will/would (character) play like?
    Show Spoiler
    All potential DLC characters can be viewed on the official Lab Zero Games website (link below), along with descriptions of their background, playstyle speculation, and gameplay/design inspirations. Please note that no information on the page below is final, and is subject to change. Keep in mind that things listed under the gameplay inspirations sections can be anything from an entire playstyle to a single move, or even just a visual cue.

    http://labzerogames.com/3rdcharacter/



    -What's the deal with Juju?
    Show Spoiler
    Juju has been stuck in legal limbo for a long while. She's a character based off of a comment left on the Skullgirls Facebook page. Alex Ahad liked her concept and decided to do a character design concept of her. Due to conflicts with the original creator she was not available for voting during the DLC character voting polls. Shortly afterwards, a breach of NDA by the original creator necessitated her removal and retconning from Skullgirls entirely.



    -I have an idea for a character for Skullgirls. Can I send it to Lab Zero for them to be considered?
    Show Spoiler
    No, just no. See previous question for Juju.



    -Will I be forced to listen to voice packs my opponent has enabled when playing online?
    Show Spoiler
    No. It is actually easier to implement the voice packs in the way that only you, and not your opponent, will hear them when you own them and have them enabled. It is also less annoying for the other player.



    -Characters appear pixelated/8bit to me, what's going on?
    Show Spoiler
    In the PS3/360 versions of Skullgirls and Skullgirls Encore, characters will rarely appear pixelated when tagging in and DHCing due to the time it takes console hardware to load a character's frames into memory. This is normal behavior and not something to be concerned about.

    This behavior was removed for the PC release of Skullgirls; seeing pixelated characters in the PC version may be indicative of a malfunctioning build. In this case, right click on Skullgirls in your Steam library, choose Properties, navigate to the Local Files tab and click Verify Integrity Of Game Cache.




    PC Version

    -Will PC get 2nd Encore content?
    Show Spoiler
    Yes! Lab Zero are not currently sure when 2nd Encore content will reach PC, but it's certain to happen.



    -Will there be 360-PS3-PS4/PC cross-platform play?
    Show Spoiler
    Lab Zero Games originally attempted to integrate PS3/PC cross-platform play via Steam, but Sony refused to allow Steam as a cross-platform middleman for non-Valve games. Lab Zero Games also looked into PC/PS4 cross-platform play; unfortunately, implementing such a feature would require time and resources that they don't currently have.

    The 360 version will not feature cross-platform play of any sort.



    -Does the PC version have cross-play between different operating systems?
    Show Spoiler
    Yes! There's no reason for it not to since it would all use Steamworks.



    -Will the PC version run on my computer?
    Show Spoiler
    Mike Z can develop and run the game on his less-than-stellar laptop, so probably! Here are the minimum requirements:

    • OS: Windows XP - Windows 8
    • Processor: Dual-core CPU
    • Memory: 2GB RAM
    • Graphics: Intel HD3000
    • DirectX: Version 9.0c
    • Network: Broadband internet connection
    • Hard Drive: 2GB available space



    -When will the High-res Sprite Pack be released?
    Show Spoiler
    Unfortunately, the High-res Sprite Pack was scrapped in order to fulfill other obligations in a timely manner. The Sprite Pack would require a very large amount of work and significantly increase disparity between the PC and console versions, something that Lab Zero wants to avoid doing when they can. Apologies to PC fans who have patiently waited for High-res Sprites, but Lab Zero hopes you understand.



    -I am having issues with Skullgirls' controls, and I use vJoy. How can I fix my issues?
    Show Spoiler
    Right click Skullgirls in your Steam library, select Properties, and then select Set Launch Options. From here, type -vjoyfix into the box. This should fix any issues that occur as a result of you using vJoy.



    -There are weird lines on the characters when I go ingame, how do I fix this?
    Show Spoiler
    This is most likely caused by your video card driver enabling antialiasing or multisampling, which Skullgirls does not play friendly with. Disable any post-processing effects in your video card control panel. For more info, read on:




    Console versions


    -When will consoles get lobbies?
    Show Spoiler
    The Playstation 4 and Playstation Vita versions of Skullgirls Encore will have lobbies on launch in mid 2015. The PS3/360 versions won't be getting lobbies before Robo-Fortune's patch.



    -When will consoles get the art gallery?
    Show Spoiler
    Like lobbies, the Playstation 4 and Playstation Vita versions of SGE will have the art gallery on launch. Expect news on art galleries for the PS3/360 closer to Skullgirls Encore's PS4 release.



    -Will 360/PS3 get 2nd Encore content?
    Show Spoiler
    Skullgirls 2nd Encore won't be releasing on 360/PS3; Lab Zero Games doesn't have the time or resources to release these features on last-gen consoles.

    Fortunately, 2nd Encore's versus game modes will maintain parity with Skullgirls Encore, so last-gen console players won't be playing "an outdated version of the game"; only one which lacks a few single-player game modes.
     
    Last edited: Mar 1, 2017
    BallotBoxer likes this.
  2. Vadsamoht

    Vadsamoht Well-Known Member Administrator

    Steam:
    Vadsamoht
    Ms. Fortune
    Robo Fortune
    Stickied.
     
    Flotilla likes this.
  3. Chaos Master42

    Chaos Master42 The Greasy Sweet Prinny Sage

    Steam:
    chaosmaster32691
    PSN:
    Overlord_Laharl6
    Ms. Fortune
    Cerebella
    Peacock
    DAMN THEE JAPAN! You always give me like ten reasons to like you then give me one reason to envy/hate you!
     
  4. Spencer

    Spencer Painwheel

    Location:
    Wyoming
    Steam:
    qspec
    Painwheel
    Squigly
    Ugh... it would be great for the community to have the entire community.

    More reason to hate consoles I guess...
     
    GutsherrAkrobat likes this.
  5. Flotilla

    Flotilla trumpets News Writer

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    Updated to reflect the current situation with Squigly's console patch, and Big Band's ETA.
     
    Vadsamoht likes this.
  6. Flotilla

    Flotilla trumpets News Writer

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    Updated to include up-to-date information about the Linux/Mac ports and to remove venue information pending further developments. R.I.P. Frootsii.
     
  7. Vadsamoht

    Vadsamoht Well-Known Member Administrator

    Steam:
    Vadsamoht
    Ms. Fortune
    Robo Fortune
    What happened with Frootsii? Is it closing down, or did they decide they didn't want the Salty crew in there anymore?
     
  8. Number 13

    Number 13 Training. Off-Topic Mod

    Location:
    Brentwood, Ca
    Steam:
    HooliganComboFTW
    Filia
    Something about how on Thursday nights the other non Salty Cupcake customers don't stay there anymore because the place is packed. Mike Z described it as "We got too big for the place now". They are looking into other options and Super Arcade was one of them, but that has positives and negatives.

    The positives is naturally other people at the venue could get interested in the game. The negatives is that the Frootsi regulars may have to travel farther to Super, T-Shirts from EightySixed shirts won't be promoted effectively, other streaming issues, and of course no more food when you pay your entry fee. Mike did say though they are looking into two other promising venues though.

    This of course resulted in the next Salty Cupcake event being cancelled, but EightySixed will still show off new shirt via twitter.
     
  9. Vadsamoht

    Vadsamoht Well-Known Member Administrator

    Steam:
    Vadsamoht
    Ms. Fortune
    Robo Fortune
    Good to know. Thanks.
     
  10. Flotilla

    Flotilla trumpets News Writer

    Big Band
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    Updated to include information on Salty Cupcakes' new name (Decided by Mike Z himself), venue and time! Be there or be square.
     
  11. Flotilla

    Flotilla trumpets News Writer

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    Updated to reflect the current console patch information and Big Band's release date which is right now!
     
  12. Not-So-Saint

    Not-So-Saint Reports of my death are GREATLY exaggerated!

    Location:
    Vladivostok, Russia
    Steam:
    not-so-saint
    Was there any specific information on PS4 port? AFAIR Mike wanted to do it, but there aren't any concrete plans, correct?
     
  13. Flotilla

    Flotilla trumpets News Writer

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    Updated to include the very unfortunate news about the console versions. Reworded some Big Band-related stuff as he nears completion.
     
  14. Vadsamoht

    Vadsamoht Well-Known Member Administrator

    Steam:
    Vadsamoht
    Ms. Fortune
    Robo Fortune
    Added news about Valentine's taunt.
     
    Flotilla likes this.
  15. Norata

    Norata New Member

    Hey, I'm just curious. Is there a way Squigly will be on the Xbox 360? I'm having trouble finding an answer on the internet.
     
  16. Flotilla

    Flotilla trumpets News Writer

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    She will be released alongside Skullgirls Encore sometime next year. I'll update the FAQ to include this now.

    EDIT: Updated the FAQ to include information on Skullgirls Encore, the delisting situation, and the dissolution of Cyberfront. Also updated Big Band's ETA, since it would be a Christmas miracle for him to be complete before 2014.
     
    Last edited: Dec 27, 2013
  17. Norata

    Norata New Member

    Thank you so much. I feel honored to have my question in the FAQ. She'll be in only Encore version?
     
  18. Flotilla

    Flotilla trumpets News Writer

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    Yes, Squigly will only be available for Skullgirls Encore. If you own the PSN version, you will get Encore for free. If you own the XBLA version, Skullgirls Encore will be a patch to the original game and not a new game.

    You won't need to buy a new game to get her!
     
  19. Norata

    Norata New Member

    I unfortunately have only a PS3. The Xbox, is an Xbox 360. So the original Skullgirls on 360 will never have her?
     
  20. asteriskblue

    asteriskblue Member

    On Xbox 360 Squigly will be available once you do the download that upgrades you to "Skullgirls Encore"
     
  21. Norata

    Norata New Member

    Thank you very much for telling you me. I appreciate it. The Skullgirls Encore will be in the new year I believe I read correctly?
     
  22. asteriskblue

    asteriskblue Member

    Everyone is hoping for January, but it's not set in stone.
     
  23. Candra Software

    Candra Software M.U.G.E.N Loser

    Steam:
    CandraSoftware
    PSN:
    CandraSoftware
    Peacock
    Filia
    Fukua
    Will Sparring Mode nullify trophy progress in Encore?
     
  24. Flotilla

    Flotilla trumpets News Writer

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    Updated to reflect current physical goods situation... and change the tentative date for Encore's release to February.
     
  25. Kongk4

    Kongk4 Low short ALL DAY!

    Location:
    Florida
    Steam:
    Kongk4
    PSN:
    kongk468
    XBL:
    Kongk4 (Only For KI)
    Fukua
    Cerebella
    Big Band
    Will Replay Mode (along with the YT upload feature that 3SOE/DSR has I guess) or *insert whatever other cool feature Mike may have mentioned in the past* ever be implemented into the game?
     
  26. Flotilla

    Flotilla trumpets News Writer

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    Updated to remove the information about Big Band's ETA since he's out! Added a bit of info about Eliza's ETA, edited the wording on the Encore question since it's now released for PSN and very close to release for XBLA.
     
    Wenzel likes this.
  27. 8-Bit Templar

    8-Bit Templar An insult to the memory of the King

    Location:
    Meridian, ID
    Steam:
    8-Bit Templar
    XBL:
    x8 Bit Templarx
    Squigly
    Parasoul
    Peacock
    Here's a not so frequently asked question -- why is the LOTR:WitN Team credited in the special thanks section?
    Did they contribute some sort of software? Did somebody just really like that game? I can't seem to find any sort of answer online.
     
  28. Wenzel

    Wenzel I like parry

    Location:
    Sonora, Mexico
    Steam:
    Wenzeln
    PSN:
    Wenzeln
    Valentine
    Cerebella
    Big Band

    Mike Z worked in that game, he said it in one of the streams last year.
     
  29. 8-Bit Templar

    8-Bit Templar An insult to the memory of the King

    Location:
    Meridian, ID
    Steam:
    8-Bit Templar
    XBL:
    x8 Bit Templarx
    Squigly
    Parasoul
    Peacock
    Gotcha. Thanks.
     
    Wenzel likes this.
  30. Olimar12345

    Olimar12345 New Member

    Big Band
    Squigly
    When will the newer stages' tracks be added to the digital download section for the indiegogo contributors? I'm new here, so sorry if I'm asking this in the wrong place.
     
  31. Flotilla

    Flotilla trumpets News Writer

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    I believe either Render or Ravidrath said in a few days.
     
  32. kanalgrävare

    kanalgrävare New Member

    Steam:
    steamcommunity.com/id/kanalgravare/
    Cerebella
    Big Band
    Will/Can you guys update the soundtrack on Spotify?
     
  33. Flotilla

    Flotilla trumpets News Writer

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    Updated to include info on Salty's (not so) new bi-weekly status, Rebel Up, new info about the Skullgirls Arcade release, updated tenses since Big Band is already out, and other stuff.

    EDIT: At Mike's request, added a question about potential future characters after Robo-Fortune and Skullgirls' fate past that point. Also added in a question about the high-res sprite pack.
     
    Last edited: May 28, 2014
  34. PaperBag_Sniper

    PaperBag_Sniper Come with me if you want to live

    Steam:
    PaperBag_Sniper
    XBL:
    Bottomless Bag
    Parasoul
    So I can stop second guessing my memory; was Lab Zero able to successfully address the memory limitations on PS3/360 that caused Big Band to be sized down? Will the the game be able to handle characters like Panzerfaust, Molly w/mech, and Scythana?
     
  35. Wenzel

    Wenzel I like parry

    Location:
    Sonora, Mexico
    Steam:
    Wenzeln
    PSN:
    Wenzeln
    Valentine
    Cerebella
    Big Band
    The answer of this question its for @Mike_Z
     
  36. Mike_Z

    Mike_Z Defender of the Night Lab Zero

    Location:
    Los Angeles, CA
    Steam:
    labzero_mike
    PSN:
    MikeZWasTaken
    Cerebella
    Big Band
    Peacock
    @PaperBag_Sniper @Wenzel
    Well, he's out on PS3 isn't he? :^)

    Yes, I did a bunch of crazy crap, big characters would fit on console*.
    Big Band was sized to 95% early on for not-memory reasons - they preferred him at that size on the screen when compared to the rest of the cast. That stayed, so in-game he's 95% as big as he originally was drawn in the, like, one or two drawings of him that existed before we started on him for real. Nothing else was done to him shrinkage-wise - things were done behind the scenes to reduce his memory footprint (art compression was reworked three times, etc) but that did not include resizing his frames again.

    * not that any of them are getting made. ;_;
     
    PaperBag_Sniper and Wenzel like this.
  37. Flotilla

    Flotilla trumpets News Writer

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    At Mike's request, added a question about GGPO.

    EDIT: And now a question about vJoy issues and how to solve them.
     
    Last edited: Jun 14, 2014
  38. alexpi

    alexpi Your waifu sucks

    Just as a clarification on the GGPO bit: is that why I'll sometimes hear the audio for "character hit", but everything on screen shows a block?
     
  39. Flotilla

    Flotilla trumpets News Writer

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    Updated to include information on the PS4/Vita versions of Encore, remove outdated information about the Konami splitup, update ETAs for promised content, add SGE's JP release date, and add new information about lobbies for consoles.
     
    CorpseFeast and Wenzel like this.
  40. Flotilla

    Flotilla trumpets News Writer

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    Updated to include a question about pixelated sprites, edit Eliza's ETA, and remove ETA for Skullgirls Encore's JPN PSN release (it's out!).
     

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