Robo-Fortune Combo Thread

Discussion in 'Robo-Fortune' started by Liam, Dec 22, 2014.

  1. Liam

    Liam ... Administrator

    Location:
    West Canada
    Steam:
    Skarmand
    PSN:
    Skarmand
    Robo Fortune
    Double
    Robo-Fortune Combo Thread.

    Robo-Fortune can cancel her aerials into a double jump by hitting jump when something is blocked or it hits.
    This is called a Double Jump Cancel which I will write as DJC.

    Robo-Fortune previously had Air Dash Cancels like Filia and Fortune.
    These were removed but there are still combos in the first pages of the thread that have them, they will be marked as invalid.

    2017 EDIT:
    All of Robo's damage has been adjusted for the newest and final version of Skullgirls, which was released in Jan 2017.
    The videos do not reflect the correct damage, but the numbers listed in the post do.

    You can find the new combos using her current Double Jump Cancels starting at this post:
    http://skullheart.com/index.php?threads/robo-fortune-combo-thread.6797/page-2#post-248208

    -

    If you land an air grab, you can immediately cancel it into a double jump and then land and do a very very short dash into cMP to pick up into any midscreen BnB as long as it doesn't use OTG.
    For Big Band and Double, you don't have to dash.
    Here is a video for the grab conversion: [VIDEO]
    The timing is very tricky on Cerebella, for her I double jump cancel the air grab and then use jHK steering downwards into a modified BnB.
    Universal Midscreen With No Double Jump Cancels [6269 DMG] (open)
    cLK sMP sMK cHP
    jLK jMK jHK (Steer Down)
    s[MP] sMK cHP
    jLP jMK jHK (Steer Down)
    sLK s[MP]
    sLP sLP s[MP] sMK sHP x H Danger xx Cannon

    [VIDEO]

    Universal Midscreen [6593 DMG] (open)
    cLK cMP sMK cHP
    jLK jMK DJC
    jLK jMK
    cMP sMK cHP
    jMP jHK DJC
    jLP jHK
    sLP sLP s[MP] sMK sHP x H Danger xx Cannon

    [VIDEO]

    Alternate Universal Midscreen [6280 DMG] (open)
    cLK cMP sMK cHP
    jMK jHK DJC
    jMK jHK
    s[MP] cHP
    jMP jHK DJC
    jLK jMP
    sLP sLP s[MP] sMK sHP x H Danger xx Cannon

    [VIDEO]

    Universal Corner [7291DMG] (open)
    cLK cMP sMK cHP
    jHP x H Beam
    DJ jLK jMP x H Beam
    \/ /\ jLP jMP x H Beam
    sLP sLP sHP x H Danger
    OTG sLK s[MP] sMK sHP x H Danger xx Cannon
     
    Last edited: Feb 4, 2017
    softie, Pickles, Nevins and 3 others like this.
  2. Triblue

    Triblue Active Member

    Steam:
    jujubemaster
    Painwheel
    Ms. Fortune
    Double
    [This combo is out of date and no longer works]

    I didn't see any and I wanted to post this.
    c.lk c.mk c.hp j.mk j.hp air dash j.mk
    s.lk c.mk c.hp j.mp j.mk j.hp air dash j.hk
    s.lpx2 s.mp c.mk s.hp

    Does 6.2k

    EDIT: This combo was from early beta, look at later pages for modern combos.
     
    Last edited by a moderator: Mar 30, 2016
    SurgiSama and Bonanzo like this.
  3. TheAniMouth

    TheAniMouth Member

    Steam:
    TheAniMouth
    Parasoul
    Eliza
    [This combo is out of date and no longer works]
     
    Last edited by a moderator: Mar 30, 2016
    Smolderwolf and Kuro Val Enix like this.
  4. Rakurin

    Rakurin That guy that's always kinda around.

    Location:
    College
    Steam:
    Rakurin
    Unknown
    Fukua
    Eliza
    [This combo is out of date and no longer works]
    All the air hard punches.

     
    Last edited by a moderator: Mar 30, 2016
  5. Meiynas

    Meiynas French Fukua Player

    Location:
    Courchevel (France)
    Steam:
    Meiynas
    Fukua
    Fukua
    Fukua
    [This combo is out of date and no longer works]
    I like this char.
     
    Last edited by a moderator: Mar 30, 2016
  6. Eetrexx

    Eetrexx New Member

    Location:
    Santos, Brazil
    Steam:
    Eetrexx
    PSN:
    Eetrexx
    Eliza
    [This combo is out of date and no longer works]
    Came up with this after some hours

    (I love j.mp)

    EDIT: Works on everyone with some minor timing ajustments

    you can use s.lp to trigger the undizzy before s.hp, but it will be tighter to do anything afterwards, perhaps a low/throw mixup is possible.

     
    Last edited by a moderator: Mar 30, 2016
    Fumako, Wenzel, Sparties and 2 others like this.
  7. gllt

    gllt Dedicated

    Steam:
    gllt
    Valentine
    Cerebella
    Big Band
    [This combo is out of date and no longer works]
     
    Last edited by a moderator: Mar 30, 2016
  8. Raging_Zoroark

    Raging_Zoroark Hot headed

    Steam:
    Razor
    XBL:
    ApartFriend1317
    Squigly
    Double
    Just a fragment, but I hope it helps. Tried on Cock, Filia and Double to show that works on almost everyone, you just have to adjust the timing of certain moves:

     
    Eetrexx likes this.
  9. Clawsome Bombs

    Clawsome Bombs H E I S T B O Y S before GTAV lol

    Steam:
    ClawsomeBombs
    PSN:
    Noraas
    Eliza
    Squigly
    Ms. Fortune
    Unwritten rule that all R.Fortune vids should have at least one
    floating head included

    There isn't a tech thread so I thought I would put this here for peeps to test(I don't have a PC but I've been thinking about stuff):

    Cr.HP>j.HK>air dash>j.LP>wait a bit>j.HK (steer it down to the other side for a cross up maybe)
     
    Rakurin likes this.
  10. RemiKz

    RemiKz Well-Known Member

    Location:
    Norcal
    Steam:
    remikz_
    PSN:
    RemiKz_
    Peacock
    Filia
    Cerebella
    [This combo is out of date and no longer works]
    My day 1 combo



    6k
     
    Last edited by a moderator: Mar 30, 2016
  11. fenster

    fenster Stop Bugging me about Avatars ;_;

    Location:
    Indianapolis, Indiana
    Steam:
    fensterSA
    Parasoul
    [This combo is out of date and no longer works]
    Here's a Mid Screen Assist kill combo with Robo, works on every character except...Robo Fortune herself. Its not too bad when you get the idea of crossing under with the jHK.



    Here's one on Robo fortune assist. This one is more complicated but still possible.

     
    Last edited by a moderator: Mar 30, 2016
    Broseidon Rex, PME, Rakurin and 3 others like this.
  12. Tomo009

    Tomo009 Well-Known Member

    Eliza
    Robo Fortune
    Beowulf
    [This combo is out of date and no longer works]
    Can I just make a suggestion that I think the best confirm right now is:

    2LK 2MP 5MK

    This leaves you +3 on block and doesn't kill scaling.

    I'm seeing a lot of 2LK 2MK, which is HORRIBLE. Robo has no safe heavies to chain into and from most ranages 2MK itself is horribly unsafe too.

    2LK is short range anyway, 2LK 2MP 5MK work from max range easily. No reason for 2MK unless someone wants to tell me what it is? She has 2 mediums that are + on block so 2MK seems a poor choice.

    Anyway, keep the combo routes coming, I've been trying out some rejump stuff.

    2LK 2MP 5MK 2HP
    j.HP xx ADG
    j.LP j.MK
    2MK 2HP
    j.MP j.HK
    rejump
    j.LK j.MK j.HK
    5LP LP 5MP 2MK 5HP (maybe 5HK is better as an ender)

    6013 damage


    I think the j.MK j.HP xx adf j.MK string is optimal, but it is hard on some characters and I can't figure out how to get it to not randomly trigger IPS?
     
    Last edited by a moderator: Mar 30, 2016
  13. Triblue

    Triblue Active Member

    Steam:
    jujubemaster
    Painwheel
    Ms. Fortune
    Double
    c.mk does does more damage than s.mk (I think it's c.mk:900 to s.mk:550) but it's mostly just habit. I'm pretty sure it triggers when you dash before j.hp hits. I think it can be solved by doing j.hp xx adf j.mk slightly slower if it keeps triggering IPS.
     
  14. Tomo009

    Tomo009 Well-Known Member

    Eliza
    Robo Fortune
    Beowulf
    The problem is if you delay after j.HP it doesn't seem to work on heavies at all, hmmm.


    It doing 350 more damage (pretty much a light kick worth of damage) is a pretty terribly reason when you can be -10 on block at best out of it from a 2LK starter haha.

    Should get in the habit of learning good strings for each cahracter.

    2LK 2MK is pretty bad for most characters, in fact, especially characters like Robo, Filia, Fukua etc that have a much better option right there staring you in the face.
     
  15. Triblue

    Triblue Active Member

    Steam:
    jujubemaster
    Painwheel
    Ms. Fortune
    Double
    She's new so give me a break.
    I try to delay the first j.mk so that I don't go as high up and have a better window for the link.
    I have only really had some trouble on doing it on Robo-Fortune since linking it on her requires slightly different timing.
     
  16. RemiKz

    RemiKz Well-Known Member

    Location:
    Norcal
    Steam:
    remikz_
    PSN:
    RemiKz_
    Peacock
    Filia
    Cerebella
    I just do c.LK > c.MP as a hitconfirm and chain into c.MK > c.HP if it hits. I'll chain into s.MK if I don't see the c.MP hit. Seems to be optimal for damage off a c.LK confirm anyway.
     
    Tomo009 likes this.
  17. Tomo009

    Tomo009 Well-Known Member

    Eliza
    Robo Fortune
    Beowulf
    Experimented with some things but turns out it wasn't really worth the effort.

    2LK 2MP 5MK
    5LK 2MK 2HP
    j.MK j.HK
    5MP 5MK 2HP
    j.MP j.HK
    5LP LP 5MP 2MK 5HP

    5767, so it looks cool but not really worth it over basic stuff.
     
  18. RemiKz

    RemiKz Well-Known Member

    Location:
    Norcal
    Steam:
    remikz_
    PSN:
    RemiKz_
    Peacock
    Filia
    Cerebella
    The most consistent way for me is to delay my jump after the launcher. IPS is triggering because you are airdashing before the j.HP actually connects with the opponent I think.
     
    Triblue likes this.
  19. Raging_Zoroark

    Raging_Zoroark Hot headed

    Steam:
    Razor
    XBL:
    ApartFriend1317
    Squigly
    Double
    I wouldn't worry about frame advantage on block right now because R. Fortune is still incomplete. Maybe she can get a special that can be used in a blockstring and is safe on block.
     
    Eetrexx and Flotilla like this.
  20. mcpeanuts

    mcpeanuts Anchor Peacock is the future

    Location:
    Massachusetts
    Steam:
    may_contain_peanuts
    Double
    Big Band
    Peacock
    Just cancel into her safe special move (once she has one)
     
  21. Tomo009

    Tomo009 Well-Known Member

    Eliza
    Robo Fortune
    Beowulf
    [This combo is out of date and no longer works]
    Ah yeah, that would be the intelligent thing to do.
    What I do (and I suggest it pretty strongly, it is really helpful for people like me who suck at hitconfirming) is always combo craft with random block on, so I have to hitconfirm every single time I try something new. If it is blocked I make sure I do whatever I should be doing on block.

    Adding things like this seem annoying but it REALLY helps me when it comes to an actual game.

    Ooh thanks, this is really working for me more than just delaying j.MK.



    Ok something new then.

    2LK 2MP 2MK 2HP
    j.MK j.HP xx ADF
    j.MK
    5LK 2MK 2HP
    j.MP j.HK
    5MP 5MK
    5LP LP 5MP 2MK 5HP

    6397 damage


    I love this stage where we have simple tools and can just make slight optimisations as we go.


    PBGC though.

    I used to have that attitude, then I started to get punished for "safe on block" moves every time. Using a + on block normal allows you to be safe from PBGC, react to pushblocks for better pressure and just give your pressure more looks in general.

    Only having the 3/4 normals into safe special look to your pressure gets PBGC'd every single time.
     
    Last edited by a moderator: Mar 30, 2016
  22. mcpeanuts

    mcpeanuts Anchor Peacock is the future

    Location:
    Massachusetts
    Steam:
    may_contain_peanuts
    Double
    Big Band
    Peacock
    Oh fuck, is this why Peacock j.HK ADC j.HK triggers IPS sometimes and not others? I have not been able to figure out the logic behind that, but I think this might be it. Thanks!
     
  23. 5th of dismember

    5th of dismember Active Member

    Ms. Fortune
    Robo Fortune
    s.lp s.mp s.lk s.hp im trying to string these buttons inputs together do they work
     
  24. Tomo009

    Tomo009 Well-Known Member

    Eliza
    Robo Fortune
    Beowulf
    That's because 5LK 5HP doesn't combo on chain.

    I don't get it, why are you trying to do that?

    EDIT: As a doubter of Robo keeping her air dash, I found a route with none.

    2LK 2MP 2MK 2HP
    j.MK
    j.LP j.MK
    2MK 2HP
    j.MP j.HK
    rejump
    j.LK j.MK j.HK
    5LP LP 5MP 2MK 5HP

    6199 damage and could fit another light somewhere in the undizzy limit, I'll work on that
     
    Last edited: Feb 15, 2015
  25. Bonanzo

    Bonanzo Fraud Extradonaire

    Steam:
    http://steamcommunity.com/profiles/76561198065824313
    Beowulf
    Eliza
    Cerebella
    [This combo is out of date and no longer works]
    Some stuff after fooling around

    j.hp confirm


    Low
     
    Last edited: Feb 16, 2015
    Eetrexx and SmashBlade like this.
  26. MEXICO JUICE

    MEXICO JUICE what the fuck is skullgirls?

    PSN:
    MEXICO_JUICE
    XBL:
    MEXICO JUICE
    Painwheel
    Unknown
    Unknown
    [This combo is out of date and no longer works]


    bit tricky but decent damage.
     
    Eetrexx likes this.
  27. TheGamaniac

    TheGamaniac Well-Known Member

    Unknown
    Big Band
    Fukua
    [This combo is out of date and no longer works]
    I havn't checked for it being at all universal, but I optimized some of what was already here for against Filia/Fukua. Nearly 6.6k midscreen before the snapback followup, slightly more than 6.6k in the corner.

     
    Eetrexx likes this.
  28. Tomo009

    Tomo009 Well-Known Member

    Eliza
    Robo Fortune
    Beowulf
    Just to let you know, j.HP isn't an overhead.
     
  29. cloudKing211

    cloudKing211 King of White Puffs

    Location:
    New Jersey, United States
    Steam:
    akiraxion
    PSN:
    cloudKing211
    Valentine
    Unknown
    Double
    How are you getting the jump after the first j.hk? For some reason robo jumps too high and the j.mp whiffs, but i press it as soon as jumping starts?
     
  30. TheGamaniac

    TheGamaniac Well-Known Member

    Unknown
    Big Band
    Fukua
    Delay the j.LK before that first j.HK so that they fly higher from the launcher. Not too much though, or you won't be able to land the final hit of j.HK right as you land.
     
  31. Bonanzo

    Bonanzo Fraud Extradonaire

    Steam:
    http://steamcommunity.com/profiles/76561198065824313
    Beowulf
    Eliza
    Cerebella
    [This combo is out of date and no longer works]


    Hey hope you dont mind but I went ahead and put your combo in video format.
     
    Triblue likes this.
  32. Bonanzo

    Bonanzo Fraud Extradonaire

    Steam:
    http://steamcommunity.com/profiles/76561198065824313
    Beowulf
    Eliza
    Cerebella
    Oh boy I probably should have confirmed that beforehand huh. Well thanks for correcting me.
     
  33. Mike_Z

    Mike_Z Defender of the Night Lab Zero

    Location:
    Los Angeles, CA
    Steam:
    labzero_mike
    PSN:
    MikeZWasTaken
    Cerebella
    Big Band
    You assume a lot...
     
    Wenzel, Eetrexx, Tomo009 and 2 others like this.
  34. Luweewu

    Luweewu Resident Meanie Gameplay Mod

    [This combo is out of date and no longer works]
    Here's my universal robo combo. The ender (5HK, 2HK) makes sense to me based on how Mike described her playstyle, but I guess we'll see as she progresses.



    2LK > 2MK > 2HP (slight delay) /\
    j.MK > j.HP IAD j.LP > j.MK \/
    2MP > 2HP /\
    j.MP(5) > j.HK(6) (after 1st hit, hold 2) \/
    5LPx2 > 5MP(4) > 5MK > 5HK,
    2HK (might have use later, for now it's swag)
     
    Last edited by a moderator: Mar 30, 2016
    Wenzel, gllt and Flotilla like this.
  35. Serious_Eagle

    Serious_Eagle I don't play Skullgirls but I play Skullgirls

    Location:
    The Big Apple
    Steam:
    Serious Eagle Corporations
    PSN:
    Eagles_R_Serious
    Painwheel
    Unknown
    [This combo is out of date and no longer works]
     
    Last edited by a moderator: Mar 30, 2016
  36. Dinglejet

    Dinglejet he's ok

    Location:
    Colorado
    Steam:
    Dinglejet
    PSN:
    Dinglejet
    Beowulf
    Big Band
    Cerebella
    [This combo is out of date and no longer works]
    I found a ground throw conversion that only works in the corner. To my knowledge, it's universal, but havent tried on every character yet. On double and big band, timing from throw to c.mk is very tight to ensure the launch.

    4.3-4.5k
    throw, c.mk, c.hp
    j.mk, ADC, j.mk j.hp
    s.lk, c.mk, c.hp
    j.mp, j.hk
    s.mp, s.mk, s.lpX2, s.mp, c.mk, s.hp

    some of you guys here might be able to optimize this better than I have, can't hit j.hp adc j.mk to save my life, so damage could be better
     
    Last edited by a moderator: Mar 30, 2016
    mcpeanuts likes this.
  37. Bonanzo

    Bonanzo Fraud Extradonaire

    Steam:
    http://steamcommunity.com/profiles/76561198065824313
    Beowulf
    Eliza
    Cerebella
    [This combo is out of date and no longer works]
    A quick throw follow-up combo

    Pretty similar to triblue's original combo I just find S.MK easier and more consistent than the C.MK after the S.MP for the finisher



    on another note made on a poopy laptop.
     
    Last edited by a moderator: Mar 30, 2016
  38. Mike_Z

    Mike_Z Defender of the Night Lab Zero

    Location:
    Los Angeles, CA
    Steam:
    labzero_mike
    PSN:
    MikeZWasTaken
    Cerebella
    Big Band
    Since there are now blue and gold bursts, which make it really easy to tell, I figure I should point out that of your three burst baits, only the first one is an actual burst bait. The other two are safe bursts.
     
  39. Spencer

    Spencer Painwheel

    Location:
    Wyoming
    Steam:
    qspec
    Painwheel
    Squigly
    Out of curiosity to any one, why is that third burst bait safe? I know why the second is, but the third looks like it should be legit to me. I know I'm missing something stupid basic here, but for the life of me, I can't come up with it.
     
  40. RemiKz

    RemiKz Well-Known Member

    Location:
    Norcal
    Steam:
    remikz_
    PSN:
    RemiKz_
    Peacock
    Filia
    Cerebella
    The j.HP one? If so, j.HP is a projectile and bursting a projectile makes your burst safe.
     

Share This Page

Facebook:

Users Viewing Thread (Users: 0, Guests: 0)