(This map plays in the map 20 slot, requires cc4-tex.wad, and complevel 9.) Download Link: http://www.doomworld.com/idgames/?file=levels/doom2/Ports/g-i/impoffer.zip Holy shit, it's finally happening! Only took almost a year to make this thing! Super thanks to the following people for making this possible: Demon of the Well: Your official credit may be "playtester", but really, it should be "co-author". So much of this map's final state reflects your input that it's insane. Thank you so much for the help with this, and also for getting my petulant then-teenage ass into Doom in the first place over a decade ago! SteveD: We both know the kind of clusterfuck that HNTR would have been had it not been for your input, heh. Not only do I thank you, but every single Doomer who ever uses that skill level thanks you. Your blood was not spilled in vain! Demonologist: Your playtesting was helpful, and your demo-recording was especially useful for finding and squashing minor flow-breakers. Also, mad props for being the first person to record a UV-Max of this beast, on any version! Ribbiks: Your playtesting resulted in a much more polished end result. Thank you! Joshy: Your construction of the imp-trap is far more convincing than what I could have done myself. _____________________________________________________________________ Impure Offering is a single player map for the Doom 2 IWAD in -complevel 9 that plays in the map 20 slot and requires cc4-tex.wad. The original intent was to create a map inspired by map 02 of Vanguard, but with a very-high, at times slaughter-ish, monster count and fierce difficulty. I don't think it actually ended up playing anything like any map Skillsaw has ever made, but I am very happy with the result regardless. The "fierce difficulty" aspect certainly is in evidence in the final product, though. Skill levels have been implemented -- HMP is akin to the earlier parts of Scythe's third episode on UV, and keeps the overall pressure mostly intact, with its main concessions being the removal of some of the most troublesome individuals. HNTR is more of a "traditional run-n-gun UV" experience. Impure Offering on UV is intended to be a real challenge, and should shed some blood from even the most skilled Doomers. http://www.doomworld.com/idgames/?file=levels/doom2/Ports/g-i/impoffer.zip Here's the download link if you missed it earlier. Download, play, enjoy, and let me know what issues you find so I can fix them for the final version! ________________________________________________________________________________________________________________________________________________ The above was copied and pasted from my post on one of the largest Doom forums. For those of you who aren't hardcore Doom players, and don't know how to play a wad like this: Step 1: Download prboom-plus (http://prboom-plus.sourceforge.net/), and install it to a folder somewhere. Step 2: Go to where you've installed Doom 2. You'll find a file called Doom2.wad. Copy it to your prboom-plus directory. Step 3: Download cc4-tex.wad here: http://www.doomworld.com/idgames/index.php?file=levels/doom2/Ports/megawads/cchest4.zip Step 4: Extract cc4-tex.wad to your prboom-plus directory. Step 5: Make a new text document in your prboom-plus directory called something like "ImpOffr.bat" Step 6: Edit ImpOffr.bat (or whatever you named it), and add the following line to it: prboom-plus -iwad Doom2.wad -file ImpOfferBeta1.wad cc4-tex.wad -complevel 9 -warp 20 -skill x where "x" is 1 for "I'm too young to die!" difficulty, 2 for "Hey, not Too Rough!" difficulty, 3 for "Hurt Me Plenty!" difficulty, and 4 for "Ultra-Violence!" difficulty. Be warned, if you need to follow these directions, you almost certainly do not want to play on Ultra-Violence difficulty. Step 7: Double click the .bat file and enjoy!