Gravity Breakers - New Character GERZIL!

Discussion in 'Other Fighting Games' started by mayhemking, Jul 28, 2016.

  1. North888

    North888 Doesn't know what he's talking about

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    He sounds fun as hell.

    I meant more like there are a lot of possibilities for arial mobility with the system you're building and wasn't really suggesting anything move wise. But I'm glad I read his movelist. Looks really fun :D
     
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  2. mayhemking

    mayhemking Active Member

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    Sure thing! Cardinal's dash speed is quite fast, we also just added the ability to steer and cancel a dash into another dash (like dash dancing in Smash I guess?) so it's pretty easy to dodge most projectiles now. We'll have to continue to adjust the projectile properties to compensate.
     
  3. mayhemking

    mayhemking Active Member

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  4. North888

    North888 Doesn't know what he's talking about

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    Something about the way Cardinal's head is formed bugs me a lot lol. I think it's the head fin. Its probably just me though cause that art is sick overall man.
     
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  5. mayhemking

    mayhemking Active Member

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    @North888 UGH your right. CANNOT UNSEE. I'll fix that up later.
     
  6. mayhemking

    mayhemking Active Member

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    The prototype is nearly complete :O
     
  7. North888

    North888 Doesn't know what he's talking about

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    The only thing I can suggest is maybe make the wings move not connected to Cardinal himself, like his wings will angle when he moves at an angle but he still is in his idle or some such, it would be a small thing but I think it would look smoother.
     
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  8. mayhemking

    mayhemking Active Member

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    Technically it would be possible to apply some dynamic animation on the wings but it would probably interfere with the few attacks that involve his wings... Definitely not in the scope of this prototype but we may play around with that in the future.
     
  9. North888

    North888 Doesn't know what he's talking about

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    yeah I only meant his idle, and I realize it'd be difficult, it was more something I noticed could be interesting.
     
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  10. mayhemking

    mayhemking Active Member

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    @North888 Actually it probably wouldn't be that difficult. It's setup already, the wings are separate elements with skeleton-based animations so it's pretty easy to modify things with code. It would just take time to fine tune and fix any bugs that get generated. That would be more of a polish thing that we would save for later in development.
     
  11. Fumako

    Fumako Jimbob

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    It might just be me, but I think matches end too quickly?
    High-damage combos don't really seem hard so it's feels like matches would proceed like:
    > Projectile Poking
    > Combo
    > 1-2 more hits kill you
    or
    > Combo
    > Combo
    > Dead

    I mean, unless really short matches are the intention it just doesn't sit that well with me...
     
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  12. mayhemking

    mayhemking Active Member

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    Its true, the damage is crazy atm. We plan on implementing combo damage scaling as well as an infinite prevention system. It just wasn't within the scope of this prototype.
     
  13. OmegaTriad

    OmegaTriad The Omegasis

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    ok this maybe be a bit off topic to the current conversation but is no one gonna ask about Cardinal's whole "Omni-sexual orgies" thing or am i gonna be left in the dark about that?
     
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  14. mayhemking

    mayhemking Active Member

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    This game takes place a few thousand years in the future so I'm speculating that sexuality and culture will be quite different by that time. In this future polyamory and various forms of LGBTQ are widely accepted.

    Cardinal takes his free-love beliefs to the extreme; as an omnisexual, he can be attracted to any alien species. This is still a bit taboo in the 5th millenium.
     
    Last edited: Dec 24, 2016
  15. mayhemking

    mayhemking Active Member

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    Setting up NEGATIVE NANCY in Spine2D. She's a bit more complex than Cardinal since she's wearing an exo-skeleton. I'm playing around with Inverse Kinematics for this rig.
     
  16. mayhemking

    mayhemking Active Member

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    First pass on Nancy's idle animation.
     
  17. OmegaTriad

    OmegaTriad The Omegasis

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    Lovely! I can't wait to see what else you have in store for this universe. I swear there better be a mech with Shoulder mounted RPG silos, THEN you will have my vote from 95% to 200%
     
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  18. mayhemking

    mayhemking Active Member

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    @OmegaTriad Funny you should say that. We have plans for a heavy duty dude armed to the teeth. Missiles? How about ORBITAL BOMBARDMENT >:)
     
  19. OmegaTriad

    OmegaTriad The Omegasis

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    im cumming
     
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  20. mayhemking

    mayhemking Active Member

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  21. OmegaTriad

    OmegaTriad The Omegasis

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    Ok so here's a serious question- what will footsies be called in your game? will it be instead called space-sies? think about it my guy.
     
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  22. mayhemking

    mayhemking Active Member

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  23. Fumako

    Fumako Jimbob

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    Is the netcode thing in your planned features good? I've never heard of it before.
    This is a game that I am very much interested in but I think that a majority of players would come from the US. As someone who lives on the other side of the globe, good netcode is a really really important selling point.
     
    Last edited: Jan 29, 2017
  24. Liam

    Liam ... Administrator

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    This netcode is client to server.

    It must come with an optional P2P implementation then?

    This doesn't look like it was designed for fighting games at all.

    Edit:
    Buried at the back is this:

    Rollback

    Locally predict remote player’s input, rewind if the prediction was wrong, set a rollback window size to minimize lag. Backup and restore the game state for late game joins and re-connections of players.

    -

    If that's being used with P2P we should be good.
     
    Last edited: Jan 29, 2017
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  25. mayhemking

    mayhemking Active Member

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    Yeah good netcode is definitely a priority (skullgirls is the leader of the pack in this regard). I became aware of Photon through Combat Core. If anyone can point us to a better alternative we'll definitely check it out.
     
  26. Liam

    Liam ... Administrator

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    I'd look into acquiring a GGPO licence then.
    Mike said it took him about a week(?) to implement from start to finish, just need a way to set up save states in your game.

    If Photon does P2P and rollback, as the description above says then you should be fine unless it's just written poorly.
    If Photon is Server + rollback then you'll need something else.

    You could also write your own thing, like the CCCaster rollback netcode for Melty Blood, written by @MadscientistCC (Twitter)
    Just anything not client to server and some implementation of rollback and it should be playable.
     
  27. mayhemking

    mayhemking Active Member

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    I was looking into buying a GGPO license but I couldn't find any info...
     
  28. mayhemking

    mayhemking Active Member

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  29. mayhemking

    mayhemking Active Member

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    Now that the prototype is finished its time for the next phase of the project! We're adding some fun stuff like better controller support, in-game input remapping, and A NEW CHARACTER! She was revealed a while back but here she is again in case you missed it: NEGATIVE NANCY!

    You can find out more about our plans and follow our progress here: https://trello.com/b/bpskvp6v/disturbing-the-verse-milestones
     
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  30. mayhemking

    mayhemking Active Member

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    We've finally added combo damage scaling and infinite prevention! No more touch-of-death combos :D
    [​IMG]
     
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  31. mayhemking

    mayhemking Active Member

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    Working on the character select screen
    [​IMG]
     
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  32. mayhemking

    mayhemking Active Member

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    Oh yeah a new build went out. Added combo damage scaling and infinite prevention system. Get it on itch or gumroad.

    Were getting ready to put it on Steam and maybe do a kickstarter.
     
  33. Cheesedragon

    Cheesedragon I like to eat cake while excruciating.

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    I somehow unsubbed to this thread by accident, and now all this happened?!? Recap anyone?
     
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  34. mayhemking

    mayhemking Active Member

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    @Cheesedragon We're working on UI+controller support+mechanics+next character. Follow our progress here. You can play the prototype and support us on itch or gumroad. Coming soon to Greenlight (if it doesn't get shutdown first) and maybe a crowdfunding campaign (I don't like begging for money but it may be our only option)...
     
  35. mayhemking

    mayhemking Active Member

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    We're in talks with a few composers/sound designers. I'll let yall know how it goes.
     
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  36. mayhemking

    mayhemking Active Member

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    So in my Kickstarter research, I took a look at Beast's Fury. It's amazing how much money they squandered...
     
  37. North888

    North888 Doesn't know what he's talking about

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    They did so much more than squander money. You should check out their thread on this sight...its a mess too big to acknowledge
     
  38. mayhemking

    mayhemking Active Member

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    They ran a good campaign and had a lot of support from fans. Its a damn shame they completely mismanaged the project...
     
  39. mayhemking

    mayhemking Active Member

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    On a more positive note, our Code Wizard @JoeStrout is integrating Rewired advanced input system. Better gamepad support and in-game input remapping incoming!
     
    Last edited: Mar 8, 2017
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  40. mayhemking

    mayhemking Active Member

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