Fortune Combos

Discussion in 'Ms. Fortune' started by Vladislav_Paizis, Sep 13, 2013.

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  1. KhaosMuffins

    KhaosMuffins Wannabe Gatekeeper

    Location:
    Nashville, TN
    Steam:
    KhaosMuffins
    PSN:
    KhaosMuffins
    Ms. Fortune
    Unknown
    Unknown
    On some characters, but it's unreliable so you typically just get the OTG.
     
  2. Tobasaurus Rex

    Tobasaurus Rex New Member

    Steam:
    Tobasaurus-Rex
    Squigly
    Parasoul
    Ms. Fortune
    Depending on how far you want to go just PP to air dash
     
  3. Evilweevle

    Evilweevle Of course i meant to do that!

    PSN:
    Mrfossy
    XBL:
    Mrfossy
    Ms. Fortune
    Cerebella
    Squigly
    just put this together using M shadow assist. 5.8K from midscreen throw.



    its (semi) universal in that for a couple of the heavier characters (BB/Double) you should use the M rekka after the throw otherwise they land before Fuk connects. Bella you may have to drop the airdashed j.HK.

    edit : ok so ive optimised it a little more since last night. its a little easier to do and does more damage. does a little over 6K now, instead of going for the airdash j.HK, just do medium axe kick, now you can put in a st.MK after the first s.MP.
     
    Last edited: Jun 29, 2014
    gllt and KhaosMuffins like this.
  4. CaioLugon

    CaioLugon It's an alpaca Gameplay Mod

    Location:
    Brazil
    Steam:
    CaioLugon
    PSN:
    O3366-2020O
    Ms. Fortune
    Cerebella
    Big Band
    here khaos:

    CH j.hp,
    c.lk, s.mk, s.hp, lk fiber,
    j.hp, adc, j.hp, mk el gato,
    s.hp, lk fiber, j.lk, j.hp, mk el gato,
    s.mp, s.mk, s.hp, lk fiber, j.mp, j.hp,
    s.lp, s.lp, s.lk, s.mp, s.mk, s.hp, rekka, super

    9.5k

    and harder:

    CH j.hp,
    c.lk, s.mk, s.hp, lk fiber,
    j.hp, adc, j.hp, mk el gato,
    s.hp, lk fiber, j.lk, j.hp, mk el gato,
    s.hk, lk fiber, j.mp, j.hp,
    s.mp, M rekka,
    s.lp, s.lp, s.lk, s.mp, s.mk, s.hp, rekka, super

    9.7k
     
  5. Evilweevle

    Evilweevle Of course i meant to do that!

    PSN:
    Mrfossy
    XBL:
    Mrfossy
    Ms. Fortune
    Cerebella
    Squigly


    does 11.3K for 2 bars. not exactly the most likely starter but it sounds fucking awesome which is why i recorded this one.
     
  6. Seriphx

    Seriphx New Member

    Location:
    South Carolina
    Steam:
    Seriphx
    PSN:
    Seriphx718
    Ms. Fortune
    Fukua
    What are you guys doing nowadays for head off combos...I've been neglecting that part of my game up until recently. I've seen the ones in Khaos's video but I just wanna check to make sure some newer/more optimized stuff hasn't emerged since then. Thanks
     
  7. Camail

    Camail Well-Known Member

    Still doing axe kick loops and sandwich combos, nothing special really.
     
  8. Vladislav_Paizis

    Vladislav_Paizis On hiatus from SG

    Location:
    Tallinn, Estonia
    Steam:
    Vladislav_Paizis
    PSN:
    Vlad7779311
    Ms. Fortune
    Eliza
    Unknown
    I haven't been playing SG lately and I would like to know if someone managed to find combos for Fortune with Eliza's assists. Do they have some synergy? I've been trying some combos with Eliza's lockdown moves, but I can't decide. Osiris Spiral seems to raise opponents slightly into the air, while Sekhmet's Butcher Blade seems to start up slow and I'm not sure if it will be a good Alpha Counter move.
     
  9. yellowflash26

    yellowflash26 Bella From The Block

    Steam:
    theyellowflash26
    XBL:
    XIDeidara
    Eliza
    Squigly
    Cerebella
    Can someone help me with finding a good headless combo and a combo for transitioning to headless?
     
  10. Camail

    Camail Well-Known Member

    The only way to combo into headless is cr.hp, headspike. It's a pretty akward link.

    Headless combos are in the khaos tutorial probably. That section won't be out of date.
     
  11. FuLLBLeeD

    FuLLBLeeD KC Skullgirls

    Location:
    Kansas City, Missouri
    Steam:
    fullbleed
    PSN:
    nFuLLBLeeD
    Ms. Fortune
    Big Band
    The Japanese Fortune player at EVO was comboing into it off of Fiber Upper.
     
  12. Nevins

    Nevins Hidden character Art Moderator

    Location:
    Concord, CA
    PSN:
    cpnsleepy
    Fukua
    Robo Fortune
    Big Band
    Figured I'd post this in the most active Fortune topic. I've only had the game a few months, can only play weekends, and searched the SG Wiki, but didn't find the info, so excuse the basic question.

    How do you get the overhead kick during a rekka? I've gotten it sometimes, but am not sure what the input is.
    Is there a good combo to use once you get it? Thanks. I'm high-beginner, so this should help.
     
  13. Stuff

    Stuff Lore Master Lord of Lore

    Location:
    California
    Steam:
    Stuff | Stuff | Stuff | Stuff
    Robo Fortune
    Ms. Fortune
    Double
    fiber is at most +13 on hit with h fiber cat spike is 21 frames I'm assuming the other player just didn't block.

    If you looked at the command list you'd know that during rekkas 1 and 2 but not the third hit you just press any kick you can't do this headless either.

    I don't know any optimal routes after the overhead but I'm pretty the standard fiber loop is the way to go
     
  14. Nevins

    Nevins Hidden character Art Moderator

    Location:
    Concord, CA
    PSN:
    cpnsleepy
    Fukua
    Robo Fortune
    Big Band
    Yeah, I don't have access to a PS3 except Fri-Sun, so thanks for the response!
     
  15. Stuff

    Stuff Lore Master Lord of Lore

    Location:
    California
    Steam:
    Stuff | Stuff | Stuff | Stuff
    Robo Fortune
    Ms. Fortune
    Double
    You still could've checked those times you played before.
     
  16. DARKNESSxEAGLE

    DARKNESSxEAGLE Master of Disguise

    Location:
    Europe (UK)
    Steam:
    DixiE
    PSN:
    DARKNESSxEAGLE
    Filia
    Cerebella
    Ms. Fortune
    So I spent some time working on corner football combos that can actually be done consistently/reliably and I got 2 (3 if you include the 2 meter variant at the end of the second vid)!

    This one only works on Filia, Fortune, Val and Psoul. It does a little less damage, but is pretty easy and sounds cool because of HK Axekick :P


    These ones works on everyone except Peacock and Big Band (actually does work on Peacock, but timing is stricter):


    I can do both of these 90% of the time so that probably means everyone can (if someone can figure out a simple way of getting 69 hits consistently with something like the second combo then I'll love you forever).
     
  17. Nevins

    Nevins Hidden character Art Moderator

    Location:
    Concord, CA
    PSN:
    cpnsleepy
    Fukua
    Robo Fortune
    Big Band
    Yes.

    I also wish I got this game when it first came out, instead of two months ago, since it's so good and is made by a unique company & deserves the support.

    Anyway, this advanced stuff I've been reading here & watching in videos in this section (and many other sections of the forum) is interesting. Maybe someday with enough practice I'll manage to do longer combos than I can now.
     
  18. Veritas

    Veritas New Member

    Ms. Fortune
    Sorry, dont know how it works with another charecters, but, some other fun combo:
     
    CaioLugon and DARKNESSxEAGLE like this.
  19. Spencer

    Spencer Painwheel

    Location:
    Wyoming
    Steam:
    qspec
    Painwheel
    Squigly
    Picking up MF and started work on the combo that CaioLugon posted.

    This one:
    c.lk, s.mk, s.hk, L fiber,
    j.hp, adc, j.hp, M axe kick,
    c.mp, s.mk, s.hk, L fiber,
    j.lk, j.hp, M axe kick,
    dash, s.lp, s.lp, s.lk, s.mp, s.mk, s.hp, H rekka, super

    A few questions:
    This doesn't seem to work on crouching. Is there anything I can alter slightly to make them stand?
    Is this pretty average for her damage (like 7.3ish)?
    I think if I replace s.hk with s.hp in the first string, I get more damage. Is there a downside to it (like does it whiff, make a string more difficult, etc.)?
     
  20. Hilary

    Hilary Well-Known Member

    sHK will always move you closer to them to ensure that the fiber hits deep.

    sHP > Fiber variance isn't really that big of an issue tbh, but I'd rather trade the scaling/damage for certainty every time.

    Having their spacing/hurtboxes in a consistent place at that point in the combo is good, especially since the air normals you do after the L-Fiber are a really prime reset point.
     
    Spencer and Amethyst Reitou like this.
  21. Evilweevle

    Evilweevle Of course i meant to do that!

    PSN:
    Mrfossy
    XBL:
    Mrfossy
    Ms. Fortune
    Cerebella
    Squigly
    youll find that against painwheel and cerebella st.HP into fiber almost always whiffs, esp if you are doing it at anything more than closest range.

    as hilary said i think its more worth using HK just for the consistency. you dont want to get caught with your pants down when it could be easily avoided.
     
    Spencer likes this.
  22. KhaosMuffins

    KhaosMuffins Wannabe Gatekeeper

    Location:
    Nashville, TN
    Steam:
    KhaosMuffins
    PSN:
    KhaosMuffins
    Ms. Fortune
    Unknown
    Unknown
    Yo @SkippyMcYay you should totally post that headless combo you showed me at EVO.
     
  23. SkippyMcYay

    SkippyMcYay this gai

    Location:
    Central Valley, CA
    Steam:
    Insaneload
    PSN:
    SkippyMcYay
    Peacock
    Ms. Fortune
    Double
    The only thing I'm gonna post is a video full of Fortune tech when it's done. Until then, continue wasting your meter in combos!
     
  24. Tomo009

    Tomo009 Well-Known Member

    Eliza
    Robo Fortune
    Beowulf
    Was it zoom whiff xx nom?

    Because that allows you to get full metterless head off combos anywhere on screen as long as you are aware of where your head is (doesn't matter where the head is, you just have to know where to be able to combo it in time)
     
  25. Stuff

    Stuff Lore Master Lord of Lore

    Location:
    California
    Steam:
    Stuff | Stuff | Stuff | Stuff
    Robo Fortune
    Ms. Fortune
    Double
    you mean the thing where he did fiber what then should've been a fast fall but instead he adcs and does a sideswitching j.hk and then the head catches?

    'cause I get that by doing l fiber j.mp j.mk adc j.hk headbutt although the timing for it feels weird at first.

    or is it headless launcher then l fiber then j.mp j.hk (or something like that I forgot unfortunately)

    maybe it had both I dunno
     
    Last edited: Jul 30, 2014
  26. Tomo009

    Tomo009 Well-Known Member

    Eliza
    Robo Fortune
    Beowulf
    My meterless combo is much more simple. It is really difficult timing on some characters though.

    But basically it is just air series into axe kick then you zoom whiff and cancel into OTG nom depending on how far away the head is. It is difficult if the head is max distance behind you, you have to zoom super early then cancel basically JUST at the end of the zoom into nom.
     
  27. Willstolife

    Willstolife New Member

    I need a easy ABC combo of Ms.Fortune please. Both head on & off. I can only follow combos in order: L->M->H->Special->Super

    Exp: s.LP, m.Mp, c.HP (In air) j.LP, j.MP, j.HP, QCB x2KK
     
  28. Camail

    Camail Well-Known Member

    MY MIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIND.
     
  29. KhaosMuffins

    KhaosMuffins Wannabe Gatekeeper

    Location:
    Nashville, TN
    Steam:
    KhaosMuffins
    PSN:
    KhaosMuffins
    Ms. Fortune
    Unknown
    Unknown
    I mean... if that's your criteria, then you just found your own combo.
     
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  30. Willstolife

    Willstolife New Member

    I mean a longer combo... -_-''
     
  31. Cadenza

    Cadenza Documentation Expert

    Steam:
    http://steamcommunity.com/id/moon_cadenza
    Parasoul
    Filia
    Double
    then learn to actually expand your execution.

    something as.......saying "ONLY" is limiting yourself.
     
  32. Evilweevle

    Evilweevle Of course i meant to do that!

    PSN:
    Mrfossy
    XBL:
    Mrfossy
    Ms. Fortune
    Cerebella
    Squigly
    cr.LK,st.MK, cr.HP , j.MP-HP , QCB LK, cr .LK, st.MK-HP QCF HP, HP, HP QCF PP super is a bit longer and slightly trickier than that last one.
     
  33. CaioLugon

    CaioLugon It's an alpaca Gameplay Mod

    Location:
    Brazil
    Steam:
    CaioLugon
    PSN:
    O3366-2020O
    Ms. Fortune
    Cerebella
    Big Band
    Here:

    c.lk, s.mk, s.hp, H rekkax2, slide,
    c.lk, s.hk(2 hits), L fiber,
    j.lk, j.hp, M el gato,
    s.lpx2, s.mp, s.mk, s.hp, H rekkax3, super

    Or

    c.lk, s.mk, s.hk, L fiber,
    j.lk, j.hp, M el gato,
    c.mp, s.mk, s.hk, L fiber,
    j.lp, j.hp,
    s.lpx2, s.mp, s.mk, s.hp, H rekkax3, super.
     
  34. Spencer

    Spencer Painwheel

    Location:
    Wyoming
    Steam:
    qspec
    Painwheel
    Squigly
    I'm not near my game at the moment.

    About how much damage does that first combo do?

    I'm interested in a rekka loop (if possible) because rekkas give a sexy amount of meter.
     
  35. CaioLugon

    CaioLugon It's an alpaca Gameplay Mod

    Location:
    Brazil
    Steam:
    CaioLugon
    PSN:
    O3366-2020O
    Ms. Fortune
    Cerebella
    Big Band
    You should check khaos' video spencer, I'm not even sure these reach 7k.
     
    Spencer likes this.
  36. Veritas

    Veritas New Member

    Ms. Fortune
    Sorry if it was already posted.
     
    Sparties, LazyBakemono, gllt and 3 others like this.
  37. Dhoppler

    Dhoppler Forsaken by grains. Hated by the food industry.

    Location:
    KCK
    Steam:
    dhoppler
    PSN:
    dhoppler
    XBL:
    stormin fiasco
    Peacock
    Ms. Fortune
    Big Band
    This headless 8k combo doesn't work on the usual suspects:

    Double- falls to fast to rekka after the second axe kick

    Cerebella- doesn't bounce high enough (or falls too fast) after the first axe kick to combo j.lk into j.hk.

    Big Band- can't side switch. I tried a variation where I did the combo while he was sandwiched between fortune and the head. He falls out at the same point as double.


    On the plus side, there's 4 reset options after fiber
    another 2 options after the first axe kick
    and the option to simply relaunch and Red Savarin whenever you want.


    If somebody can make things work on these 3, please let me know.
     
  38. Veritas

    Veritas New Member

    Ms. Fortune
    you can use Lp Scratch instead, or littel delay j.Hk or gato. But main problem is that after super she falls to fast to headbutt her. but i notice if she land directly on first nom, first otg will not count.
    look on bella s.hitbox and on fortune's j.Hk and you will see. Should aim Bella's head, not body. So, just walk 1-2 step back, not forward, before jump. And one other thing, she is teleporting throw headbutt when fall, need to sneez her, then use delayed s.Lp to land her, but burst will be lost, as the head in other side.
    Lp Scratch, and he falls more compact (?) than Double so headbutt hit him without problems
    he infected me with that, I was innocent before ;_;
     
    gllt likes this.
  39. Mike_Z

    Mike_Z Defender of the Night Lab Zero

    Location:
    Los Angeles, CA
    Steam:
    labzero_mike
    PSN:
    MikeZWasTaken
    Cerebella
    Big Band
    Peacock
    Oh hey, that's one of those the-cancellable-recovery-is-marked-as-attack states that Pizzarino found some of before, lemme fix that.

    On hit, LK is actually +19, MK and HK are +21.

    Still doesn't combo, but maybe I can test that too. :^P
     
    gllt likes this.
  40. Seriphx

    Seriphx New Member

    Location:
    South Carolina
    Steam:
    Seriphx
    PSN:
    Seriphx718
    Ms. Fortune
    Fukua
    Hey have any of you guys noticed with the fix applied to the buffer window for specials after fiber upper launch into j.lk can't be input going up anymore? I'm not just sure if there's something that i don't understand about the change or if it's doing something that's unintended. That lk not coming out is getting me destroyed by peeps who mash through combos.
     
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