Fortune Combos

Discussion in 'Ms. Fortune' started by Vladislav_Paizis, Sep 13, 2013.

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  1. Mike_Z

    Mike_Z Defender of the Night Lab Zero

    Location:
    Los Angeles, CA
    Steam:
    labzero_mike
    PSN:
    MikeZWasTaken
    Cerebella
    Big Band
    Peacock
    Is this DP+K~K -> LK or cr.HP/s.HK -> LK? You were a little unclear.
     
  2. CaioLugon

    CaioLugon It's an alpaca Gameplay Mod

    Location:
    Brazil
    Steam:
    CaioLugon
    PSN:
    O3366-2020O
    Ms. Fortune
    Cerebella
    Big Band
    here
     
  3. Seriphx

    Seriphx New Member

    Location:
    South Carolina
    Steam:
    Seriphx
    PSN:
    Seriphx718
    Ms. Fortune
    Fukua
    Dp+k,k j.lk
     
  4. Mike_Z

    Mike_Z Defender of the Night Lab Zero

    Location:
    Los Angeles, CA
    Steam:
    labzero_mike
    PSN:
    MikeZWasTaken
    Cerebella
    Big Band
    Peacock
    Ya, I got it, I'll fix it.
     
  5. Triblue

    Triblue Active Member

    Steam:
    jujubemaster
    Painwheel
    Ms. Fortune
    Double
    What are the conversion combos for slide and fiber?
     
  6. CaioLugon

    CaioLugon It's an alpaca Gameplay Mod

    Location:
    Brazil
    Steam:
    CaioLugon
    PSN:
    O3366-2020O
    Ms. Fortune
    Cerebella
    Big Band
    slide, c.lk, s.hk(2 hits), L fiber,
    j.lk, j.hp,
    c.mk, s.hk, L fiber,
    j.mp, j.hp,
    dash s.lpx2, s.lk, s.mp, s.mk, s.hp, H rekka, super

    and

    H fiber, j.mp, j.mk, M axe kick,
    c.lk, s.hk(2 hits), L fiber,
    j.lk, j.hp, M axe kick,
    dash s.lpx2, s.lk, s.mp, s.mk, s.hp, H rekka, super


    pretty basic
     
    Flurp Sensei likes this.
  7. Dime

    Dime The power of BEAT EXTEND

    Painwheel
    Big Band
    Fukua
    Dont know if this is known already, or if its well known but i contribute where i can.

    Universal Midscreen meterless throw starter into full combo:


    Throw, lp rekka plus mk bomber, immediate slide, dash st.lp

    Universal against everyone. Very tight against fortune so just substitute mp rekka for lp rekka.
     
  8. Stuff

    Stuff Lore Master Lord of Lore

    Location:
    California
    Steam:
    Stuff | Stuff | Stuff | Stuff
    Robo Fortune
    Ms. Fortune
    Double
    That's actually the standard for fortune's ground throw meterless conversions either that or two rekkas. One if you have beat extend.
    Also sometimes you can use M or even H rekka!
     
  9. CaioLugon

    CaioLugon It's an alpaca Gameplay Mod

    Location:
    Brazil
    Steam:
    CaioLugon
    PSN:
    O3366-2020O
    Ms. Fortune
    Cerebella
    Big Band
    From a grab I always do qcf lk+hp midscreen, works with both my assists.
     
  10. Dime

    Dime The power of BEAT EXTEND

    Painwheel
    Big Band
    Fukua
    Ok.. Haha good to know. Ive never see a fortune use throw conversions other than with cerecopter. My bad :)
     
  11. Kris Estacado

    Kris Estacado I hate self-boasting players

    Location:
    New Haven, CT, U.S
    Steam:
    Jörmungandr
    Squigly
    Is there anyone who has a 1 bar 9000+ damage combo without any counter hit as start? thx a lot!
     
  12. Natezer

    Natezer Get Innocuous!

    Steam:
    Natezeer
    PSN:
    NateAttack
    Ms. Fortune
    Unknown
    You'll only get 9k with a heavy counter hit starter for 1 bar. You can get 9k with 2 bars I'm sure.
     
  13. Ha1oFan4Life

    Ha1oFan4Life pssshhaaaawww

    Steam:
    Ha1oFan4Life
    XBL:
    Ha1o Fan 4 Life
    Ms. Fortune
    Parasoul
    How's this? It only works on Big Band, Eliza, Ms. Fortune, and Parasoul.
     
    Sparties and Kris Estacado like this.
  14. Evilweevle

    Evilweevle Of course i meant to do that!

    PSN:
    Mrfossy
    XBL:
    Mrfossy
    Ms. Fortune
    Cerebella
    Squigly
    you could actually get some more damage from that if you dash forwards before the st.jab,, then you can get a full ground string of st.lplp-lk-mp-mk-hp xx rekkas
     
  15. Kris Estacado

    Kris Estacado I hate self-boasting players

    Location:
    New Haven, CT, U.S
    Steam:
    Jörmungandr
    Squigly
    Thanks for you all guys, I'd like to learn a 2-bar 9000 damage combo if you could tell me~ Oh, and anyone might help optimize my combo? It's like:2=cr. 5=st. 214=qcb,236=qcf
    2lk 5mk 2hp slight delay j.hp ads (slight delay,for light character like squigly)j.lk j.hp j.214mk land dash 2mk 2hp j.mp j.mk j.hp j.214mk land dash 5lp 5lk 5mp 5mk 5hp 236hp hp hp 236pp
     
  16. gllt

    gllt Dedicated

    Steam:
    gllt
    Valentine
    Cerebella
    Big Band


    Based on stuff I've seen around vs BB and other tall characters, optimized for easy of use on Double, can start with an overhead jLK as well I believe. Dunno if I'd do it in a real match.



    My unique Fortune combo updated with a starter and ender change courtesy of Khaos. You can do microdash sLK instead of sLP and squeeze that in the last chain instead but.. eh. I don't care for it.
     
  17. Kris Estacado

    Kris Estacado I hate self-boasting players

    Location:
    New Haven, CT, U.S
    Steam:
    Jörmungandr
    Squigly
    Thanks a lot bro, gonna check it in training mode later~
    P.S.actually, my combo did a little bit more damage I believe it's around 7400+, with a c.lk starter
     
  18. gllt

    gllt Dedicated

    Steam:
    gllt
    Valentine
    Cerebella
    Big Band
    Yeah, my combo is actually not the best, it's just.. different. I find it more comfortable, though.
    Also, common courtesy to remove videos from quotes!

    I haven't looked into a two meter Fortune route since Encore.
    Her ground super losing the ability to combo after it means you'd have to rig something with the air super, which you can access from two rekkas and then cancelling the overhead into air super. But you can only combo after that headless? So.. you'd have to get a head removal in your combo, then you're headless Fortune, which doesn't have the damage you're looking for.

    I haven't touched this character in a LONG TIME so you'll have to excuse me, haha. Not even sure what other players are doing right now aside from what I remember Khaos doing when she first started getting these last changes to jHP and CSF.

    If you can find a way to combo into headspike/roll then I assume you can start a high damage Fortune head-on combo and then use headless to tack on two supers (at the cost of otg maybe? I don't know headless. Argh.) Pretty sure roll would require an assist. There's still a method for getting head spike, IIRC, but not sure you get anything after it in the combo.. except maybe with an assist? Unless you can do a head spike straight into air super sort of thing.
     
  19. Kris Estacado

    Kris Estacado I hate self-boasting players

    Location:
    New Haven, CT, U.S
    Steam:
    Jörmungandr
    Squigly
    wow, thanks for your detailed instruction, I'll try to figure out the 2-meter combo with ideas your offerd if it's feasible. Actually my major character is not ms fortune either, I just found her interesting and comparabaly easier to get start with.
    P.S.sorry for forgeting to get the video removed from quotes~ XDD
     
  20. gllt

    gllt Dedicated

    Steam:
    gllt
    Valentine
    Cerebella
    Big Band
    @Kris Estacado If you still decide to run Squigly, Fortune/Squigly probably isn't bad and you can just spend you two meters to do Fortune's ground super into Squigly's battle opera, charge a stance, and maybe catch them with silver chord, then backdash and do cHP for extra damage/a possible burst. Teams! Also, Fukua is a nice easy character to start with as well and she also synergizes well with Fortune OR Squigly. Have fun!
     
    Kris Estacado likes this.
  21. gllt

    gllt Dedicated

    Steam:
    gllt
    Valentine
    Cerebella
    Big Band
    Here, sorry for the double post. I just recorded the 3 head-on combos I use. None of them save OTG and I don't do fiber loops yet. Does anyone have a combo with axe kicks/jHP restand that ends in a ground string, fills undizzy, and doesn't use otg? If not, I'll see what I can do with fiber loops. Ending in the ground super with otg preserved is desirable now.



    EDIT: Nevermind! A bit finicky still (6.6~6.8k) and not sure if universal, but saves otg!

     
  22. CaioLugon

    CaioLugon It's an alpaca Gameplay Mod

    Location:
    Brazil
    Steam:
    CaioLugon
    PSN:
    O3366-2020O
    Ms. Fortune
    Cerebella
    Big Band
    No clue how much damage it does but try this:

    c.lk, s.mk, c.hp,
    j.hp, adc, j.lk, j.hp, M axe kick,
    s.mk, s.hk, L fiber,
    j.lp, j.hp, adc, j.mp,
    s.lpx2, s.mp, s.mk, s.hp, H rekka, super
     
  23. gllt

    gllt Dedicated

    Steam:
    gllt
    Valentine
    Cerebella
    Big Band
    @CaioLugon

    I can't get jHP adc jLK jHP MAxe to restand. Either I get no axe, or I delay, and the axe doesn't restand.

    I did this combo without the MAxe and got 6.6k

    I did the combo without the jLK instead and got.. 7.2k! Nice! :D Thanks dude.

    EDIT:

     
  24. gllt

    gllt Dedicated

    Steam:
    gllt
    Valentine
    Cerebella
    Big Band
    I'll just copy the YouTube description and throw in a couple of @ signs! Also I'm aware Khaos' Hoodcat combo video has a better one but I like this one!



    Thanks @CaioLugon (combo basis), @IsaVulpes (long range confirm), and KhaosMuffins (vital Furrtune info). (Won't bug him for now.) You can sLK after the sLP2 in the last string, I always forget that.. should help with restands on light characters like Painwheel. Not a huge damage difference. Three different confirms shown. Tested on everyone with the cMP and sMK2 confirms. Saves OTG throughout if done properly, making this a solid setup for taking advantage of the sliding knockdown after super. Hurray! Carry everyone to the corner! Saving OTG is great for some DHCs too.

    Music from Super Bomberman 3, BGM 2 by Jun Chiki Chikuma
     
  25. CaioLugon

    CaioLugon It's an alpaca Gameplay Mod

    Location:
    Brazil
    Steam:
    CaioLugon
    PSN:
    O3366-2020O
    Ms. Fortune
    Cerebella
    Big Band
    been there :P

    http://skullgirls.com/forums/index.php?threads/general-bnb-compendium.4072/
     
  26. gllt

    gllt Dedicated

    Steam:
    gllt
    Valentine
    Cerebella
    Big Band
  27. FuLLBLeeD

    FuLLBLeeD KC Skullgirls

    Location:
    Kansas City, Missouri
    Steam:
    fullbleed
    PSN:
    nFuLLBLeeD
    Ms. Fortune
    Big Band

    You can still combo into headspike off a tiger kneed launcher.
     
  28. gllt

    gllt Dedicated

    Steam:
    gllt
    Valentine
    Cerebella
    Big Band
    Yeah Mr Peck showed me c:
     
  29. Stuff

    Stuff Lore Master Lord of Lore

    Location:
    California
    Steam:
    Stuff | Stuff | Stuff | Stuff
    Robo Fortune
    Ms. Fortune
    Double
    I tried to learn one of @gllt's combos and messed it up so much that I gave up and made a new one.



    Just a note: Valentine needs a weird timing and I didn't test this on heavies.
     
    Last edited: Sep 20, 2014
    gllt likes this.
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