Cool Nes/Famicom programming insight (Contra)

Discussion in 'Gaming' started by Squire Grooktook, Nov 18, 2014.

  1. Squire Grooktook

    Squire Grooktook The wind blew all day long

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    http://tomorrowcorporation.com/posts/retro-game-internals

    Something a friend on a forum linked to earlier today, interesting stuff for those interested in game design and programming. A summary of the way everything is programmed in Contra. Really neat to see how things are set up into structures of arrays and how screen space is managed, etc.

    From a game design perspective, also very interesting to see how they programmed and balanced the randomized enemies. Gotta test those reflexes with some random elements, after all. Changing the hitbox of hazards based on players current movement is also interesting.
     

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