Combo breaker and game speed

Discussion in 'Gameplay General' started by Dredd, Feb 5, 2014.

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  1. Dredd

    Dredd New Member

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    (I'm not very good at english)

    1. SG really needs combo breaker. The game is gasps and dies in horrible agony beacause of very long combos and unpredictable resets. My suggestion: combo breaker for one bar of Dramatic Tension. It will be pretty fairy and adds more strategy to a game plan. Force players to use more pokes and single specials to do some damage.

    2. Game speed is too high. It doesn't allow react to a reset (for all players: noob, scrub, expert, pro). Eventually the game becomes random in such conditions. Even in a tournament matches one player get another in a coner whith only single combo - and the end. My suggestion: 10% slower game speed.

    I did a little explanation as a drawing. Maybe it will be clearer.
    SG.jpg
     
  2. keninblack

    keninblack Lit Events Mod

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    Couldn't agree more having fun is awful.
     
  3. CaioLugon

    CaioLugon It's an alpaca Gameplay Mod

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    no thanks
     
  4. DDB

    DDB Annie Train into Callie Station!

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    At first I wasn't interested.

    Then I saw the bike.
     
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  5. Domo

    Domo literally unblockable 40 frame overheads

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  6. Horseman

    Horseman This place ain't how it used to be

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    To give you a fair answer despite your shitty meme infested bike analogy:
    This has been talked about a shit ton because it's the number one suggestion of people who don't know how to play skullgirls.
    Basically, think of it this way: A super that takes one meter will deal like 2000-3000 damage. A one meter burst will prevent 7000+ damage. If you have a one meter burst there is literally no reason to ever use your meter on anything else. It also doesn't involve strategy in the slightest because the thought process after getting confirmed into a combo is:
    Do I have one meter?
    No: Wait until I have one meter and HIT THE BURST BUTTON
    Yes: HIT THE BURST BUTTON!
    Now, there are two solutions to this. One is a limited burst, say one per match. It doesn't help you because, as a noob, you'll either be baited out of it or use it correctly and then get hit again like 5 seconds later, except now you don't have a burst. Two is a 5 meter burst, which REALLY won't help you because you're never going to have 5 meters.
    And if you say the above will help high level players, well... This isn't a high level player problem. This is a newbie problem. None of the good players will agree with you. Guarantee it.

    This suggestion, on the other hand, is just fucking stupid.
    Slowing the game 10% does not break momentum at all. It will just make the game look and feel awkward and fuck with everyone's execution for absolutely no reason.
     
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  7. Dohnut V.2

    Dohnut V.2 Member

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    We the Steamheart forums now.
     
  8. NCV

    NCV Community Person

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    That picture is actually the reference for the balance of how motorbike egret works now.
     
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  9. BrandX+

    BrandX+ ~Sinning in Vegas by the day~

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  10. Karlaaldana

    Karlaaldana Artist and Semi-profesional (not at all) Squigler.

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  11. juju_for_president

    juju_for_president Top-Hatted Assassin

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    1.) Combo length has been shortened by the Undizzy system. So long as you do not allow yourself to be burst baited, there are no touch-of-death combos.

    2.) I, and I do believe most members of the Skullgirls community, are completely fine with the current pace of the game. I disagree with the assessment that one cannot react to a reset. I believe good reads and good reaction time are enough to deal with resets, even at Skullgirls's pace.

    (Actually, wasn't Skullgirls sped up 7% from the patchless version at some point?)

    3.) No, we do not need bursts. Undizzy and Infinite-Prevention bursts are enough as is, and Skullgirls is not built around low damage pokes and throwing Supers; combos and resets are an important part of the game.

    Different Fighting Games are built with different intended playstyles and focuses, and while I like the idea of bursts in general, I feel that they are not befitting to how Skullgirls plays.

    4.) With that picture, square wheels would STOP movement, rather than make it go too fast. If the square wheels are the representation of the combos and resets, than that would suggest that combos and resets are preventing the "insane game speed" represented by those red lines. It would probably be better for your argument to put jet turbines on the wheels, to suggest a lack of control and further emphasize the lack of safety that comes from such an unstable rig.

    5.) ...yes, that last one matters.
     
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  12. KaboomKid

    KaboomKid Sure would be nice. ...TUNA FISH!

    Wow, someone needs to write that one down for Robo-Fortune!

    And I gotta admit, the picture pretty much describes how I feel every time I fight Marie.
     
  13. phantomexdeath

    phantomexdeath Online Gimmicks

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    "It will be pretty fairy and adds more strategy to a game plan."

    Yooo we definitely need more fairies. Maybe have one tell you constantly when your life is low in Mike Z's strict but stern tone. "Hey. Hey. Listen. Jerkward, I said LISTEN. Your life is low, how about you, you know... stop getting hit maybe?'
     
  14. Vladislav_Paizis

    Vladislav_Paizis On hiatus from SG

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    Decrease the game speed? No thanks. After playing SG on PC I can't really stand the slow pace of the old SDE version on consoles. I don't want to play SG on PS3 until the Encore patch comes out.
     
  15. wiredgod

    wiredgod Member

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    Let skullgirls be skullgirls. Play guilty gear if you want what you're suggesting.
     
  16. juju_for_president

    juju_for_president Top-Hatted Assassin

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    In Dredd's defense, he/she said he/she was not good at English.
     
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  17. Vladislav_Paizis

    Vladislav_Paizis On hiatus from SG

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    You don't get to use meter for bursts in GG.
     
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  18. Zombies8MyLeg

    Zombies8MyLeg When in doubt mash it out!

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    If we get combos breakers then I want counter breakers. #Kappa
     
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  19. Kawalorn

    Kawalorn Aka Oni

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    But the BURST meter is the closest thing to that in any fighting game. It fills faster as you get hit (at least in XX #reloaded it did) allowing sometimes even 2 bursts per round.

    And same as it was said months before with similar suggestions; new players want bursts? Just wait till they get burst baited.
     
  20. wiredgod

    wiredgod Member

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    True. Combos are also shorter though and do less damage than in SG.

    The point is that there are plenty of other games that are more poke focused, slower, and have a way of breaking combos.
     
  21. Vladislav_Paizis

    Vladislav_Paizis On hiatus from SG

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    In ArcSys games the burst meter is separate from the meter used for Supers, Instant Kills, Roman Cancels, etc. Topic starter is suggesting using 1 bar of Dramatic Tension for a burst, which is more similar to MK9.
     
  22. SonicFox5000

    SonicFox5000 The Furriest one here maybe CB/EVO Champ '15

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    I wouldnt mind having one burst per match. But make that burst like p4a burst wherea, even if I block it, you get a full combo instead of it working like infinte burst baits.
    Oh and skullheart cancels. Not needed but would change the meta game. Someone have mike z test this in beta ;~;
     
  23. Kawalorn

    Kawalorn Aka Oni

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    I know what he said but I said that GG is the closest thing described to that. Granted I forgot about MK9. I still think GG has a fairer version.
     
  24. Vladislav_Paizis

    Vladislav_Paizis On hiatus from SG

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    Cancel what exactly? A Special move into another Special?
     
  25. SonicFox5000

    SonicFox5000 The Furriest one here maybe CB/EVO Champ '15

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    Like p4a one more cancels
     
  26. dekillsage

    dekillsage Gloomy EVO Champ 2014

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    this thread is gr8
     
  27. Dredd

    Dredd New Member

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    People on tournaments have no good reaction? I am not sure... So why they generally die when Valentine catch their asses in a coner? Combo - reset - combo - death. It's boring to see.
     
  28. CaioLugon

    CaioLugon It's an alpaca Gameplay Mod

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    Because it's not Valentine who catches them in the corner, it's Duckator.
     
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  29. dekillsage

    dekillsage Gloomy EVO Champ 2014

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    What about my valentine?!?!?
     
  30. .42.

    .42. Active Member

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    I will nerf Duckator at Evo this year. I will shoot him with a nerf gun during matches.
     
  31. keninblack

    keninblack Lit Events Mod

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    Why are people actually responding to this seriously?

    Click clack.
     
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  32. KhaosMuffins

    KhaosMuffins Wannabe Gatekeeper

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    I would only be ok with this if the burst had hella startup frames and you could burst grab people.

    @20:14
    (I would actually hate this but burst grabbing people would still be cool)
     
  33. keninblack

    keninblack Lit Events Mod

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    O I know what he wants.

    You want TVC2, I'm here with you my gumdrop.
     
  34. BrandX+

    BrandX+ ~Sinning in Vegas by the day~

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    Patty wack, give a dog a bone.

    No seriously, this thread is lulz
     
  35. wiredgod

    wiredgod Member

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    Honestly, I really have nothing better to do at the moment. It's a slow day at work.
     
  36. Dredd

    Dredd New Member

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    I new that it happened like this... But the truth is that SG too much concentrated on combos and resets. We have so many normals, command normals and specials, but they mostly serve just as part of a combo. Undizzy system didn't change nothing at all. Combo-reset-combo-reset. All other stuff aren't very effective. Is that really mind game? It's more like random.
     
  37. Nap1400

    Nap1400 must get good

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    That was the entire point of the game. Play something else if you didn't want this.
     
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  38. Vladislav_Paizis

    Vladislav_Paizis On hiatus from SG

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    If the game is random, then why does Duckator keep winning tournaments? Please read this article that mentions games being "too random" - http://www.sirlin.net/ptw-book/more-on-losing.html
     
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  39. blufang

    blufang Ink does a body good

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    I love the bike drawing, honestly love it! However bursts are already present, an additional all purpose burst would probably be too much.
     
  40. Immaevilspacewhale

    Immaevilspacewhale Many eyes

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    We need a new mechanic where getting 5 meters makes you win the match
     
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