[Animation] Minette might be up to something

Discussion in 'Art and Other Media' started by Stonechimes, Apr 27, 2014.

  1. Stonechimes

    Stonechimes Well-Known Member

    Ms. Fortune
    Parasoul
    Fukua
    Probably 95% done here, I think.

    [​IMG]
     
  2. Stonechimes

    Stonechimes Well-Known Member

    Ms. Fortune
    Parasoul
    Fukua
    Another weekend. Here, have a thing.

    [​IMG]
     
  3. DDB

    DDB Annie Train into Callie Station!

    Location:
    Oh god help me
    Steam:
    DDB of the Stars
    PSN:
    DiddyBound
    Ms. Fortune
    Cerebella
    Peacock
    Man, imagine if there was food on that plate.

    It'd be such a waste.
     
  4. DimitriAwsometh

    DimitriAwsometh Rikerwulf will always be the best skin ever.

    Location:
    Scotland
    Steam:
    Dimitri Awesometh
    XBL:
    MadnessMorgan
    Big Band
    Big Band
    Big Band
    Ooh, that'd be good for a projectile attack.
     
    musica and DDB like this.
  5. Lunerstep

    Lunerstep Filia Fanatic, Minette Supporter, and I love Marie

    PSN:
    xLunarHeartx
    Filia
    Unknown
    Unknown
    Could be like platinum all the food is randomized and maybe does varying damage.
     
  6. TheMightyBox

    TheMightyBox All We Have Are Raisins!

    Location:
    Texas
    PSN:
    TheMightyBox27
    Robo Fortune
    Fukua
    You could have a special like Val's needles, where you stack the plate with food and using a punch attack sends it out as a projectile.
     
    Muro and Lunerstep like this.
  7. Espresso

    Espresso B. Dahlia Enthusiast

    Location:
    Los Angeles
    Steam:
    EspressoFox
    Squigly
    Big Band
    Cerebella
    Looking amazing so far. Great work.
     
  8. Stonechimes

    Stonechimes Well-Known Member

    Ms. Fortune
    Parasoul
    Fukua
    I kinda imagined that there would be food on her tray, it would go flying during that animation the and she'd catch them coming down at the end. That part is not actually there yet.

    The food could be a visual counter for the tip system that was speculated in her IGG profile, maybe. Or it could be like Val's vial load, with a special where Yu Wan tosses her a next meal order and she can then use the food 'charge' to do cool things.

    EDIT: Didn't notice TheMightyBox already said the same thing.
     
    Last edited: May 19, 2014
  9. Stonechimes

    Stonechimes Well-Known Member

    Ms. Fortune
    Parasoul
    Fukua
    [​IMG]

    Wow, I didn't quite think that one through. Minette's left hand currently has magnetic powers.

    Bonus (open)
    [​IMG]
     
    SkullMan, musica, Muro and 5 others like this.
  10. Espresso

    Espresso B. Dahlia Enthusiast

    Location:
    Los Angeles
    Steam:
    EspressoFox
    Squigly
    Big Band
    Cerebella
    Looking amazing. Great work.
     
  11. Cellsai

    Cellsai BEEP BOOP BAN Art Moderator

    Location:
    Japan
    Valentine
    Cerebella
    Nice stuff! Looks much smoother than your first animation posts, so you're definitely improving.

    2 points:

    1) - Giving her extended arm a wrist flick after she finishes the swing would make that "tray suddenly flies backwards" part look a little more natural.

    2) Adding a frame or two where her catching arm rises towards the tray a little before it makes contact with it, then lowers back down into place would make that look a lot better methinks.
    To try this out, throw a ball or something from one hand to the other. Usually if the object is heavy or moving fast, you'll automatically reach towards the object as it approaches, catch it, and then pull your arm back to absorb the momentum from the object smoothly.
     
  12. Stonechimes

    Stonechimes Well-Known Member

    Ms. Fortune
    Parasoul
    Fukua
    Cellsai to the rescue again :D
    Good points as always. I also think having a slower movement of the tray through the air would help a lot.
     
  13. Stonechimes

    Stonechimes Well-Known Member

    Ms. Fortune
    Parasoul
    Fukua
    Hooray for iterative updates (and sorry if it looks like there's barely anything new--these things take time!). This is probably the pretty-much-finalized movement animation although little things still need to be drawn in, like the scales on her arms.

    Minette swings (open)
    [​IMG]


    And this is probably my favorite frame, which you can only barely get a glimpse of in the actual animation.
    Little back hop (open)
    [​IMG]


    Anyway nothing new will be posted for a while due to real life (ugh).
     
    SkullMan, Espresso and TailsWorld1 like this.
  14. Cellsai

    Cellsai BEEP BOOP BAN Art Moderator

    Location:
    Japan
    Valentine
    Cerebella
    Much better!
    And I totally know the pain of drawing those scales.
     
    Espresso and Stonechimes like this.
  15. OptimalZ16

    OptimalZ16 Squiggles with Fortune!

    Location:
    Around
    XBL:
    ...
    Ms. Fortune
    Squigly
    Unknown
    Wow, this looks awesome!
     
    Espresso likes this.
  16. Stonechimes

    Stonechimes Well-Known Member

    Ms. Fortune
    Parasoul
    Fukua
    Seafood Supreme (rough) (open)
    [​IMG]


    Tray Swipe (final) (open)
    [​IMG]


    I finally realized that hammering out a rough animation is a hella lot more fun than actually finishing it. Those scales, man...
     
  17. Immaevilspacewhale

    Immaevilspacewhale Many eyes

    Steam:
    Nanako Dojima
    PSN:
    Karasai
    Squigly
    Fukua
    That's definitely a creative move. Keep up the good work!
     
    Stonechimes likes this.
  18. SkullMan

    SkullMan Hair-Raising Fighter

    Steam:
    D-Money107
    PSN:
    SkullMan107
    Filia
    Parasoul
    Unknown
    Seeing this thread and the animation made my day. Keep it up, @Stonechimes!
     
    jam1220 and Stonechimes like this.
  19. Stonechimes

    Stonechimes Well-Known Member

    Ms. Fortune
    Parasoul
    Fukua
    Here's a more refined "Seafood Supreme".

    Seafood Supreme (less rough) (open)
    [​IMG]


    By the way (open)
    By the way, I don't mind if you rip into it with criticism (ala @Cellsai)--in fact that would be highly appreciated. My biggest regret when drawing the idle animation was that I didn't have a strongly specific end product in mind, and instead simply started drawing frame-by-frame aimlessly. Don't do that, its stupid and leads to a lot of wasted time and an inferior end product.

    So, what I'm saying is that criticism would work a lot better now than after I have drawn in all the scales and shit.
     
    SkullMan and TailsWorld1 like this.
  20. Gimmie$20$Dolla

    Gimmie$20$Dolla Secretly telling secret secrets, secretly.

    PSN:
    Gimme20Dolla_
    XBL:
    MissDerpy22
    Fukua
    Eliza
    Parasoul
    Love it! But it isn't really skullgirls styl.
     
    Stonechimes likes this.
  21. Stonechimes

    Stonechimes Well-Known Member

    Ms. Fortune
    Parasoul
    Fukua
    You're right about that, this is essentially a slightly different kind of fanart with zero chance of actually going anywhere (or so I thought--Mike Z's recent posts in the Anniemation thread gives a slight hope that community-made animation might actually do something), so I didn't follow Alex Ahad's style particularly closely.
     
  22. Stonechimes

    Stonechimes Well-Known Member

    Ms. Fortune
    Parasoul
    Fukua
    Seafood Supreme (finished (open)
    [​IMG]
    [​IMG]


    Minette Tactical Dive (rough) (open)
    [​IMG]
    [​IMG]


    Yu Wan Grub? (rough still) (open)
    [​IMG]
     
  23. Stonechimes

    Stonechimes Well-Known Member

    Ms. Fortune
    Parasoul
    Fukua
    And now time for something a little different.

    [​IMG]

    Suggested optional obligatory accompanying soundtrack:
     
  24. Cellsai

    Cellsai BEEP BOOP BAN Art Moderator

    Location:
    Japan
    Valentine
    Cerebella
    First up: Dayum boy, you're one productive guy. I love the sketchy recent ones - that combat roll looks especially nice and smooth.

    Second: critique time!

    I had a positively gigantic critique of your Minette stuff being written over the last couple of days but I have since decided to delete all of it since I kept contradicting myself.

    Here's a short version while I properly sort out my thoughts again.
    You have two or three issues with your general animations that really stand out to me: You only ever have the characters doing one thing at a time, the characters tend to snap into specific positions and you make everything move too fast.

    All 3 of these points sort of overlap (which is one of the reasons I scrapped my whole giga-critique) so I'll try and tackle them all at once. In the Minette loop above, Minette has 6 very clear actions and she stops between all of them.
    1. Reaches back for food.
    2. Presents food.
    3. Opens food and is shocked.
    4. Closes food
    5. Puts food away
    6. Return to idle
    You could blend some of these actions to make it less clunky, namely 2+3 and 4+5. This would also shorten the time it takes to do all the actions, which would mean you wouldn't have to make it run as fast as you do now. It really looks like a regular animation played on serious fast forward.
    1. Reaches back for food.
    2. Presents food and opens it in one motion.
    3. As it opens the squid immediately bursts out with no pause.
    4. Slams dish closed and puts it away again in one motion
    5. Return to idle
    I know it sounds almost the same, but the key difference being the steps have overlap instead of just jarring into stops.

    The fact that the animation also just reverses when she puts the dish away also detracts from it a bit. If she was really desperate to put the squid away like this she'd put far more effort into closing it than she did to open it, probably hunching over and putting her shoulder into putting the lid down.

    To address the snapping between key poses thing, Minette's tail would actually serve as a good way to do this. Since it naturally follows her motions as opposed to reacting at the exact same time it could serve as a nice bridging motion. Check out Hsien-Ko's excellent use of follow through with her bouncy robes and spirit charm.

    [​IMG]

    </nitpicky critique>

    If this is the short version just imagine what the long one was like.

    Finally - Robo Parasoul looks pretty awesome!
     
    Stonechimes likes this.
  25. Stonechimes

    Stonechimes Well-Known Member

    Ms. Fortune
    Parasoul
    Fukua
    Wow, i wasn't expecting an essay there. Thanks Cellsai, you bring up some good points. I'll see if I can make it better.
     
  26. Kurao

    Kurao New Member

    Steam:
    elric_lestat
    Painwheel
    Big Band
    Ms. Fortune
    Keep up it looks amazing !
     
    Stonechimes likes this.
  27. zarkingphoton

    zarkingphoton Amateur Proctologist

    PSN:
    zarking_photon
    Peacock
    Big Band
    Double
    Show Spoiler

    I'd pay good money for Robosoul.
     
    Stonechimes and chickenwithtie like this.
  28. Stonechimes

    Stonechimes Well-Known Member

    Ms. Fortune
    Parasoul
    Fukua
    I've had this thing sketched out since forever after Cellsai's feedback. I feel like I'll never finish it... so here you go, I guess.

    [​IMG]

    EDIT: Grammar fail
     
    Last edited: Sep 6, 2014
  29. oashkoash

    oashkoash Amateur Artist and Squiggle Fan

    Location:
    Woodland, CA
    Steam:
    oashkoash
    Squigly
    Ms. Fortune
    Fukua
    I'll just leave this here... Keep in mind this is still very much WIP.
     

    Attached Files:

  30. Lunerstep

    Lunerstep Filia Fanatic, Minette Supporter, and I love Marie

    PSN:
    xLunarHeartx
    Filia
    Unknown
    Unknown
    WIP or not I'm loving every little concept there..that's actually very much similar to how I hope she'd be in actual game oashkoash ^^ 10/10 in my opinion X3
     
  31. oashkoash

    oashkoash Amateur Artist and Squiggle Fan

    Location:
    Woodland, CA
    Steam:
    oashkoash
    Squigly
    Ms. Fortune
    Fukua
    I loved the idea of Minette being a cute and girly fighter, whose moves all have themes of the little quirks we're all very familiar with growing up. So that theoretical :LK: was one of my favorites right off the bat.

    I'd assume most of her specials would have to do with customers zooming by or dropping out of the sky, or even just appearing to harass Minette's foes. But there's no actual idea of Blockbusters, so the table-flip was just thought up. We've all got our quirks, I suppose.
     
    Lunerstep likes this.
  32. Lunerstep

    Lunerstep Filia Fanatic, Minette Supporter, and I love Marie

    PSN:
    xLunarHeartx
    Filia
    Unknown
    Unknown
    Heh I couldn't agree more honestly in past threads and such discussing Minette's movement and such I always saw her idle similar to platinum the trinity's and somewhat a similar forward and backwards walking with a food tray heh thought it would add a bit to her cute charms. ^^
     
  33. Mike_Z

    Mike_Z Defender of the Night Lab Zero

    Location:
    Los Angeles, CA
    Steam:
    labzero_mike
    PSN:
    MikeZWasTaken
    Cerebella
    Big Band
    These are pretty good, but she would not ever EVER have a divekick.








    Ever.
     
  34. oashkoash

    oashkoash Amateur Artist and Squiggle Fan

    Location:
    Woodland, CA
    Steam:
    oashkoash
    Squigly
    Ms. Fortune
    Fukua
    That divekick was a bit of a stretch, to be honest. I remember seeing some fanart with Minette performing one tray in hand, so I figured why not. I'm still playing around with ideas for the other normals as well as teaching myself how to stick to the source material.
     
    Lunerstep likes this.
  35. Lunerstep

    Lunerstep Filia Fanatic, Minette Supporter, and I love Marie

    PSN:
    xLunarHeartx
    Filia
    Unknown
    Unknown
    Hehe you all heard it here folks Minette dont do dive kicks ^^;
     
  36. TheMightyBox

    TheMightyBox All We Have Are Raisins!

    Location:
    Texas
    PSN:
    TheMightyBox27
    Robo Fortune
    Fukua
    Okay Mike, but you're missing out on a great water pun.
     
    HeadcrabNinja likes this.
  37. DukeMagus

    DukeMagus Not A Duke; THE Duke

    can we keep the butt attack at least?
     
  38. oashkoash

    oashkoash Amateur Artist and Squiggle Fan

    Location:
    Woodland, CA
    Steam:
    oashkoash
    Squigly
    Ms. Fortune
    Fukua
    Like Peach's side smash, I loved that idea. But like I said, I'm still playing with it. The move, not Minette's butt.
     
    HeadcrabNinja likes this.
  39. ElementFree

    ElementFree "...Like a carving knife slicing a daikon radish." Banned

    Location:
    Our Great Nation
    Steam:
    Super Milk Chan
    PSN:
    Super_Lewd_Chan
    XBL:
    pecuiler
    Peacock
    Big Band
    I'm playing with that.

    ew gross minette ugh.
     
    HeadcrabNinja likes this.
  40. Dio Brando

    Dio Brando ZA WARUDO

    Location:
    Egypt
    Steam:
    Dio Brando [ZA WARUDO]
    Squigly
    Eliza
    Big Band
    Booty based attacks? hell yes.

    Why not both?
     
    Last edited: Mar 31, 2015
    HeadcrabNinja likes this.

Share This Page

Facebook:

Users Viewing Thread (Users: 0, Guests: 0)