Character Design: Big Shapes Vs. Small Details

Hey guys, this is Alex Ahad, creative lead on Skullgirls.

Today I’m going to talk briefly about the types of things I consider most important in character design. Most of the examples I’ll discuss today come from video games, but…

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On Animation in Skullgirls

Hi, my name is Mariel, and I’m Skullgirls’ lead animator. I’ve previously worked on Scott Pilgrim vs The World: The Game and a number of titles from Wayforward. I thought I’d take the opportunity to share a few thoughts on…

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Skullgirls’ Artistic Origins

Welcome to the Skullgirls website – from here on, the team will try to do a blog post every Monday.

Since Mike has spent so much talking about Skullgirls’ gameplay, it was suggested that we kick this off with a…

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