Character Design: Big Shapes Vs. Small Details
Hey guys, this is Alex Ahad, creative lead on Skullgirls.
Today I’m going to talk briefly about the types of things I consider most important in character design. Most of the examples I’ll discuss today come from video games, but…
Continue Reading »On Animation in Skullgirls
Hi, my name is Mariel, and I’m Skullgirls’ lead animator. I’ve previously worked on Scott Pilgrim vs The World: The Game and a number of titles from Wayforward. I thought I’d take the opportunity to share a few thoughts on…
Continue Reading »Skullgirls’ Artistic Origins
Welcome to the Skullgirls website – from here on, the team will try to do a blog post every Monday.
Since Mike has spent so much talking about Skullgirls’ gameplay, it was suggested that we kick this off with a…
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