
West Coast Warzone 2 Stream!
April 5, 2010
edit: Just in case it's hard to see~ the link to the Warzone archived stream:
http://www.justin.tv/clip/67b18e78f4eb3bc5
Hey sup guys~
This is Alex Ahad / o_8 the main artist/creator of Skullgirls (I'm going to assume some new traffic came into the site, based on the emails we've been getting). This past weekend, our lead programmer/game designer Mike Z was at West Coast Warzone 2, a huge tournament event at Long Beach, CA. http://www.warzonetournament.com/ He had our current demo on display there, and it was even put up on the stream for a little bit.
Check it out here! Finally~ some gameplay to show in motion :9 Plus, you get to hear Mike talk about the game, which is of course a big treat as well~
http://www.justin.tv/clip/67b18e78f4eb3bc5
(much love from one of our staff, Kent.)
The demo was so powerful, it caused an earthquake!
On the topic of Filia, here is some new art of her too~
We plan on updating the character section soon~ stay tuned for that hotness!
-Alex
Job section updated!
March 13, 2010
Hey guys,
It's been a bit busy as of late, dedicating more time to getting the game put together. We've had some good responses to our job inquiry a few weeks back, and were able to get a lot of Filia done thanks to them. There is still have a long way to go before the game is publicly presentable, but we have definitely made some significant progress in the past few weeks. We're currently in talks with a few potential publishers, but I can't go into further details on that at the moment.
There is always room for more help, so if you are interested and/or would like to learn more, feel free to send us an email at skullgirls.jobs @ gmail.com
Check out the Jobs section for more information. Thanks!
-o_8 / Alex Ahad
And now for some assorted Skullgirls art~
Cerebella!
THIS IS A BUST: Parasoul infiltrates the mob's casino.
Painwheel
More Cerebella~
Ms. Fortune
Looking for artist and animator help
November 29, 2009
Hey guys~
After some new adjustments to the sprite style and looking for a good way to go high-res, we have found a novel, efficient approach. Now we are looking for animators and artists who can emulate this style. The process no longer requires pixel pushing, but functions more like drawing and animating by hand. This means that following the original drawing style is more important than ever before, but I also believe this will feel a lot more natural to most artists.
Here are some examples of the sprite style:
(The actual animation speed is subject to change in the final. Also, her colors are not her main colors, but we are using these colors for easier use with palettes.)
The way we are handling shading involves having a separate image with greyscale cel shading.
(click the thumbnail to see the image)
These sprites are actually at half the working size. The sprite is shrunk down by 50% in-game. Click on this thumbnail to see the full size.
Here are some further examples.
Basically, what we are currently looking for help in is cleaning up rough sketches of inbetweens/keyframes to be clean lines like this:
We are also looking for help in the greyscale cel shading.
If you are interested or know anybody who might be, please send us an email with a resume and/or a link to your portfolio to skullgirls.jobs@gmail.com
Thanks, and if you'd like to help, we hope to hear from you soon :]









